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eternalStudent
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My assembler can now open and read a file
Just a matter of time until I can write something useful with it

&assembler

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I haven't posted an update in a while, but since my project in on topic with the jam, here is how my assembler looks like today, sped up x2, so you wouldn't have to watch me thinking through the instructions.
The first thing in this clip is me creating a new namespace, which is the newest feature I have just implemented.

&assembler

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While I did not manage to complete a game for 7drl, I did made this cool demo, and learned a lot about lighting

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Printing a floating point number, a string, and an integer with the same buffer, in my visual assembler.
The collapse functionality is also new.

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Some progress, but I am not sure how much sense it makes without being able to rearrange the blocks, or have a much better auto-arrangement
(Also, I need to do curves better)

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My little experiment can now print numbers (as long as I specify the number of digits, baby steps)
I might capture a short video later.

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I was struggling with lack of motivation lately, and today after a long period of time in which I did very little programming, I managed to accomplish something, very basic, but nonetheless it feels like an accomplishment.

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I'm experimenting with an assembler development environment, front end first.

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Day 4 of 7drl, some audio sound. Not captured here, but already implemented, there is a win condition when successfully finding the way out of the cave.

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Day 3 of 7drl challenge, don't know if I'm proud of the pace of the progress, but I thought I will share anyway. No loud tada this time.

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day 1 of 7drl (7 days roguelike) challenge: Got some basic 2d graphics working. Wish me luck.

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Since you guys seem to like my ascii art editor, here is what I've done with it:

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This is my new ASCII (read: codepage 437) art editor, there are many like it, but this one is mine ^^

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I did a thing!

Wanted to draw simple graphs where I can start typing immediately, but couldn't found an app that I liked.
Ended up writing this small program.

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It started as a UI library, and now it has a basic collision detection/resolution... idk..

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I made this simple editor with my attempt at a UI library. The buttons in the top-left corner are for loading/saving/clearing and entering/exiting fullscreen.

(everything is from scratch except for stb_image and stb_truetype, written in C and OpenGL)

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not as impressive as most of the projects here, but I have to start somewhere

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Been working on a UI library, written from scratch (with the exception of stb_truetype) in C and OpenGL.

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