Trying to follow learnopengl again, except this time I'm using C and d3d11.
Trying to follow learnopengl again, except this time I'm using C and d3d11.
Sokol + Nuklear. This is literally just two different examples combined but whatever, it's a start
I made a depth first search algorithm. After that will be breadth first search, and then A*. I'm making a roguelike so I need to learn these different algorithms in order to do pathfinding. https://github.com/helloguysmaster/depth-first-search-algorithm