handmade.network » Jeff Buck

Recent Forum Threads

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Post date Nov. 23, 2015, 7:26 a.m.


After an unanticipated extended hiatus, the native Mac OS X port of Handmade Hero is back up-to-d…
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Post date Jan. 4, 2015, 6:45 a.m.


If the implementation of PushSize_() is going to stay in handmade.h, it should be defined as inli…
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Post date Jan. 3, 2015, 8:43 p.m.


A few days ago, Casey added a size_t type declaration for memory_index to handmade_platform.h. Fo…

Recent Forum Replies

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Post date Feb. 11, 2015, 9:44 p.m.

For the OS X platform layer that I did, I picked OpenGL because: We'll probably use OpenGL in …
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Post date Feb. 1, 2015, 11:24 p.m.

I ran into this too. There's an easy fix for it, but it's not obvious at all. Create an ~/.lldbi…
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Post date Jan. 6, 2015, 5:26 p.m.

If we want to make sure we're keeping a clean separation between the game code and the platform l…
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Post date Jan. 5, 2015, 3:29 a.m.

Thanks! -Jeff
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Post date Jan. 5, 2015, 2:16 a.m.

Hmm - why is that not possible at the moment? The code to which you were referring is not in hand…