Started out with 3dGamestudio [old school kinda C german game framework, A4 1999].
Worked in terrible german simulation games while going to school - e.g. Garbage Truck Simulator 2008
https://www.youtube.com/watch?v=zzCyt0TOqcE
Later Unreal & Unity & Maya development. Worked on the Google Project Tango integration into UE4.
Then CTO@Glassbox - Virtual Production Tools - built a tool that allows users to work in the same project in UE4, Unity and Maya and VR, using the native editors and syncing all in real time. Turned into "BeeHive". Learned a lot about how big movies are made and thought a lot about pipelines and tools.
https://glassboxtech.com/
End of 2019 - went full indie with 1000 Orks. Published our first game [Warcana] with Team17. Amazing tech [Handmade Tools & Engine & Servers] and look (in my opinion) but Game balance and some of the design were the first causality to an overly optimisitic timeline.
Now working on our next game. Hopefully more to come!