The 2024 Wheel Reinvention Jam just concluded. See the results.
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otone
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&aabb level editor, made a lot of progress during the last day:

  • added camera controls: normal mouse rotation and orbit around the cursor
  • more customization: camera input sensitivity, grid colors, grid alpha, grid fade distance, clear color etc.
  • Ability to create and select/deselect brushes
  • import textures and generate texture array
  • Assign textures to all faces / only the selected face of a brush

If there was more time I'd tackle:

  • Rendering is messy, I would combine each renderer into one draw call and write to a big buffer
  • TexCoords editing and maybe a toggle to switch between world space uvs and texcoords
  • deform aabbs with planes (similar to boolean operations)

All in all I am quite happy with the results, considering I only spent 3-4 days, learned a lot about odin and really like the language so far.
Thanks for organizing the jam and good rest everyone! 👋

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spent some more time working on the &aabb level editor
added moving an aabb cursor on the XZ plane, face selection and face editing

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i'm super late to the party, for me it's day one, started working on an &aabb level editor to learn odin, so far there's a window and a grid and i'm having a lot of fun getting into the language

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