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handmade.network » Ray

I like gamedev in general, worked in that field for the past 12 years. Worked in big companies, small ones and lately also worked teaching gamedev. Love ingestigating about gamedev and coding things.

Recent Forum Threads

Forum raylib
Post date May 31, 2019, 3:33 p.m.


After almost one years since latest raylib installment, here it is raylib 2.5. A lot of work has …
Forum handmade.network
Post date Sept. 24, 2018, 10:48 a.m.


Hi, Lately I've been working on tools development on my new company: raylib technologies. All t…
Forum Site Feedback
Post date July 23, 2018, 12:04 p.m.


Hi, just thinking about some improvements on the project info section. 1. Support Discord icon, …
Forum raylib
Post date July 22, 2018, 4:17 p.m.


After 9 month of hard work and almost 5 years since it's conception, here it is raylib 2.0. In…
Forum raylib
Post date Jan. 10, 2018, 12:32 a.m.


Last week I was working on raygui, IMGUI raylib module (HMN post) and I've been working for some …

Recent Forum Replies

Forum raylib
Post date Oct. 22, 2019, 9:44 p.m.

Hello indiuuh, here your answers: - You can deactivate trace logs, just use SetTraceLogLevel(LOG…
Forum raylib
Post date Oct. 22, 2019, 9:40 p.m.

No live compiler included with raylib but I know some users got some results using libtcc compile…
Forum raylib
Post date Oct. 22, 2019, 9:38 p.m.

About rEmbedded tool, actually, development is stopped at this moment, sorry. About playing vid…
Forum raylib
Post date Oct. 22, 2019, 9:36 p.m.

I haven't tried it but I think you can try with Firebase C++ SDK: https://firebase.google.com/doc…
Forum raylib
Post date Oct. 17, 2019, 4:17 p.m.

Hello BalrogGun, rlgl is an abstraction layer for various OpenGL versions (1.1, 2.1, 3.3 and ES2…