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handmade.network » Ray

I like gamedev in general, worked in that field for the past 12 years. Worked in big companies, small ones and lately also worked teaching gamedev. Love ingestigating about gamedev and coding things.

Recent Forum Threads

Forum raylib
Post date May 31, 2019, 3:33 p.m.


After almost one years since latest raylib installment, here it is raylib 2.5. A lot of work has …
Forum handmade.network
Post date Sept. 24, 2018, 10:48 a.m.


Hi, Lately I've been working on tools development on my new company: raylib technologies. All t…
Forum Site Feedback
Post date July 23, 2018, 12:04 p.m.


Hi, just thinking about some improvements on the project info section. 1. Support Discord icon, …
Forum raylib
Post date July 22, 2018, 4:17 p.m.


After 9 month of hard work and almost 5 years since it's conception, here it is raylib 2.0. In…
Forum raylib
Post date Jan. 10, 2018, 12:32 a.m.


Last week I was working on raygui, IMGUI raylib module (HMN post) and I've been working for some …

Recent Forum Replies

Forum raylib
Post date April 26, 2020, 8:10 p.m.

Yeap, that's the answer, bounds should be manually recalculated by the user.
Forum raylib
Post date April 26, 2020, 8:09 p.m.

Actually hidding the console could be done just with a compilation parameter, in case of GCC it i…
Forum raylib
Post date April 26, 2020, 8:06 p.m.

Yes, that's it. You can use GetTextureData(texture) to get the Texture as Image and GetImageData…
Forum raylib
Post date Jan. 12, 2020, 12:19 p.m.

Hi atom, Thanks for letting me know. Yes, templates Makefile should be updated to use latest pre…
Forum raylib
Post date Oct. 22, 2019, 9:44 p.m.

Hello indiuuh, here your answers: - You can deactivate trace logs, just use SetTraceLogLevel(LOG…