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rstefanic
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Quick demo of the program to show how users can create new calculators and reference them as variables from other calculators where the results are instantly updated so they can see how changes in variables affect their expression.

I didn't get to work on this until yesterday (Saturday) and most of today (Sunday) due to a crazy work week, but on the whole, I've very happy with my progress and final result. I had to cut a few features I had planned in my head, but I was able to implement the core feature that I had in mind. I originally named in LRCalc because it was going to feature a "Left" and a "Right" calculator that you could use to swap values, but I got the idea on Tuesday to make a calculator where you could just reference other calculators and this was my final result.

This was also my first time using Microui and it was quite nice.

I've uploaded the code to a Github Repository here.

https://github.com/rstefanic/lrcalc

This was my first update that I shared in the Discord. This is where the project was last Tuesday. That was the last day I worked on it until yesterday (the weekend).

For the Jam, I've been working on a calculator. I've had some ideas for a calculator for a while since I use calcluator programs daily, but now that I've started this one, I've had other ideas that I want to experiment with. But before getting too far into those, I wanted to just get a basic calculator working and I just completed that now and wanted to share the update.

My original idea for this program was a calculator where you can pass values between different calculators and store values for later use (like save results as variables). I tend to use calculator programs daily but I also have a scratch pad near by to write down results and use them in later calculations. I wanted to be able to save results and reference them later in other calculations.

This is only my second project with Odin and my first project using microui. The render is built with raylib. I seriously considered doing this as a native Mac app, but using Odin again sounded like so much fun. So I'm rolling with that and having a blast!

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