Alright! &fillet now runs successfully on Windows
&fillet
I got FILLET to a state where it is a little bit useful.
You can watch a video and then pause, and then export from the current position to a file, and it will try to export until it reaches a 10 MB limit
And you can move the timeline by holding down left click and moving it. Going forward is way better than backwards, at the moment.
I dreamt af being able to make a winXP Movie Maker theme for the UI, but I had to cut corners, so I went with Gameboy colors to give it some character
I'll use the final hour to make sure it runs on Windows and if that goes quick, I'll add a Linux build
The video added to this post was trimmed by FILLET
&fillet
I got FILLET to a state where it is a little bit useful.
You can watch a video and then pause, and then export from the current position to a file, and it will try to export until it reaches a 10 MB limit
And you have move the timeline by holding down left click and moving it. Going forward is way better than backwards, at the moment.
I dreamt af being able to make a winXP Movie Maker theme for the UI, but I had to cut corners, so I went with Gameboy colors to give it some character
I'll use the final hour to make sure it runs on Windows and if that goes quick, I'll add a Linux build
The video added to this post was trimmed by FILLET
&fillet
I optimized the rendering of frames to the window, which I hope is noticeable in this video
&fillet
Progress so far
I recorded the window to get this footage, which I then put through FILLET afterwards, to get the video you see
There's a bunch of video bitrate and other optimizations to make, and the app isn't very pretty yet
But you drop a video in and press PLAY to save the trimmed version.
I want to at least let the user select a start frame before the jam is over. Hopefully also an end frame that is less than 10 MB, in case the user wants to trim like that
My time has so far been spent trying to understand ffmpeg and video decoding and encoding. I made a lot of mistakes and had a lot of retries
https://github.com/mlabbe/nativefiledialog - has worked nicely to deal with the save file dialog
&fillet
I have successfully trimmed a video file to fit < 10MB, and saved that to mp4
My iOS game written in Odin has been approved!
It is free! And showcases that cloud storage and Game Center work.
And it is a TD game, with the premise that I was only allowed to use two towers.
One of the towers drenches the floor with explosive goo, and the other ignites it, causing havoc!
And it has a few levels, and some ideas that I couldn’t execute well.
https://apps.apple.com/us/app/td-acid-reflux/id6736910125
I have been sitting on this for a year or two, just because I couldn’t figure out how to make the game fun.
And in the end I never did!
But it has been sitting in my TODO, driving my stress up, so I figured I’d call it a technical achievement and release it. Also I’ve been paying for Apple Developer.
It is written in Odin, and I use a Swift “shim” to get it working on iOS
I wonder if anyone is curious enough that I should release the source?
Thanks for checking it out!
A friend noted that it also runs on Mac. It seems they can run iOS apps
https://smilex.itch.io/zwei-laner
I needed to make something simpler to actually release something.
So here's a simple game about avoiding oncoming traffic
It's written in C++ and compiled with emscripten
The basics of a window manager running on Linux, written in Odin. I have had this WM in mind for years, and the big thing I want to try is to make it keyboard dependent, which means no toolbar, but the "super"/Windows key brings up the WM control