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Ian Jacobsen
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&fillet

I have successfully trimmed a video file to fit < 10MB, and saved that to mp4

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My iOS game written in Odin has been approved!
It is free! And showcases that cloud storage and Game Center work.
And it is a TD game, with the premise that I was only allowed to use two towers.
One of the towers drenches the floor with explosive goo, and the other ignites it, causing havoc!
And it has a few levels, and some ideas that I couldn’t execute well.

https://apps.apple.com/us/app/td-acid-reflux/id6736910125

I have been sitting on this for a year or two, just because I couldn’t figure out how to make the game fun.
And in the end I never did!
But it has been sitting in my TODO, driving my stress up, so I figured I’d call it a technical achievement and release it. Also I’ve been paying for Apple Developer.
It is written in Odin, and I use a Swift “shim” to get it working on iOS
I wonder if anyone is curious enough that I should release the source?

Thanks for checking it out!

A friend noted that it also runs on Mac. It seems they can run iOS apps

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https://smilex.itch.io/zwei-laner

I needed to make something simpler to actually release something.
So here's a simple game about avoiding oncoming traffic

It's written in C++ and compiled with emscripten

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The basics of a window manager running on Linux, written in Odin. I have had this WM in mind for years, and the big thing I want to try is to make it keyboard dependent, which means no toolbar, but the "super"/Windows key brings up the WM control

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