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Stan Irvin-Wilmot
Handmaking The Waking Knot, a psychedelic, improvisational tactics game made with no libraries. Formerly, programmer at Feral Interactive.
The Waking Knot
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Hi! We just released a demo for &the-waking-knot on Steam!
It's an unusual tactics game about improvising in chaos. A turn-based game with no opponent, just a sea of chaotic bubbles that all move at once.

no engine, few libraries (sokol_gfx, lz4, miniaudio)

I've been working on it fulltime for ~4 years (a team of 2) - feels surreal and exciting that people can try it! I've learned a lot from this community (and let's face it, Martins) during development. Would love to hear thoughts if anyone gives it a spin 🌞

demo / wishlist https://store.steampowered.com/app/2155130/The_Waking_Knot/
our tweet if anyone feels like boosting https://twitter.com/TheWakingKnot/status/1793611927341654149
trailer https://youtu.be/4Y-nRKpgeKU

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been working on a fun little intro for &the-waking-knot with lots of particles - trying to create a sense of fluidity as we move between screens. this is what the game looks like on first start-up at the moment 🙂 (all from scratch, no engine business)

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Hi all. Very excited to be able to share the game project I’ve been working on for the last couple of years. It’s a psychedelic, improvisational, tactical roguelike. I’ve been leading the tech side and it’s a handmade-style custom engine.

&the-waking-knot

Game things:

  • Small-scale turn-based tactics, not unlike Into The Breach
  • No enemies, instead we have lots of bubbles that move at the same time (evaluated as a graph) - some cause bomberman-style explosions
  • Emphasis on player expression and going with the flow, you control 3 characters at once, and can spread your 2-actions-per-turn between them however you like. All abilities are very spatial, like swapping, pushing etc
  • Turn-timer to keep things moving and keep analysis paralysis at bay
  • in game action syncs to music

Tech things:

  • c-style c++ custom engine
  • no external libraries (except d3d11)
  • custom audio engine with a granular synthesis implementation
  • Asset streaming, hot-reloading, arena allocation, all that good stuff

I pre-ordered Handmade Hero in 2014 and feel I’ve been on the road here since. Big thanks to this community for being a big part of that. This discord has been an endlessly useful resource. Let me know what you think and fire away any tech questions too of course.

Info: https://thewakingknot.com/

https://youtu.be/XYT6q1Xqjhs

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