Hi! We just released a demo for &the-waking-knot on Steam!
It's an unusual tactics game about improvising in chaos. A turn-based game with no opponent, just a sea of chaotic bubbles that all move at once.

no engine, few libraries (sokol_gfx, lz4, miniaudio)

I've been working on it fulltime for ~4 years (a team of 2) - feels surreal and exciting that people can try it! I've learned a lot from this community (and let's face it, Martins) during development. Would love to hear thoughts if anyone gives it a spin 🌞

demo / wishlist https://store.steampowered.com/app/2155130/The_Waking_Knot/
our tweet if anyone feels like boosting https://twitter.com/TheWakingKnot/status/1793611927341654149
trailer https://youtu.be/4Y-nRKpgeKU

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The Game

This is The Waking Knot.

A unique small-scale tactics game about improvising amongst chaos.

It's turn-based but there's no opponent, just a sea of chaotic bubbles.

Reconfigure the foaming mess, turn it to your advantage and discover The Waking Knot.

The Tech

  • The game is written from-scratch in c-style c++
  • few libraries (sokol_gfx, miniaudio, lz4)
  • Custom audio engine that implements granular synthesis (we use this to timestretch sfx to music of different tempos, as well as for some cool effects)
  • Actions sync to the beat of the music
  • Asset streaming, hot-reloading, arena allocation, all that good stuff