The Game
The Waking Knot is a psychedelic, improvisational tactics game about keeping pace with an ever-flowing absurd world.
This surreal foaming cosmos of bubbles invites the player to act on instinct and exploit shifting opportunities for creative manoeuvres.
It’s a game that is full of life, with striking, vivid hand-drawn characters and action that syncs to the beat of an intricate electronic soundtrack by Torom.
In our first game, me and my friend Bill Owers (as Bongle Systems) endeavour to synthesise the thoughtful, emergent micro-puzzles of Into The Breach with the immediacy of Super Hexagon and give rise to something that feels truly novel.
The Tech
- The game is written from-scratch in c-style c++
- Custom audio engine that implements granular synthesis (we use this to timestretch sfx to music of different tempos, as well as for some cool effects)
- Actions sync to the beat of the music
- Asset streaming, hot-reloading, arena allocation, all that good stuff
- D3D11 renderer (although I've also played with OpenGL, Metal and even Vulkan along the way)