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Taylor Plewe
Frontend Engineer Architect @ Awardco
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Let this serve as the definitive showcase video for Unimap following the end of the jam:

https://www.youtube.com/watch?v=5TmZWas_k8s

Update, morning after Jam deadline: I switched back to an SDL3 backend, and that seems to have fixed

  • setting the icon for the window & taskbar
  • copying characters correctly

The downside is that the window is resizable again, which I don't want, but is less important than the above two issues. (This is because I'm having a hard time calling Win32 functions with the hWnd that the SDL backend gives me.) DVUI's different backends are buggy in a few ways, I've come to find out.

Final update on &unimap - polished up search UX a lot. / and ctrl + k focus the search bar, searching is very fast, and searches both blocks as well as characters. esc closes the search window.

Other updates:

  • load fonts from user's OS instead of baking in GNU Unifont
  • info dialog about the program
  • enter shortcut on go-to-code-point

Couldn't get to:

  • drag and drop characters onto other windows
  • customize the window's title bar
  • add icon to window (DVUI's DX11 backend, which I'm using, seems to be broken in this regard)

Known errata:

  • on load, the program asynchronously loads a bunch of fonts from your OS. Every once in a while (maybe 1 in 10 runs) it panics with an allocator error related to this.
  • loading really big blocks (any of the Private Use areas, some of the CJK ones) bogs down the app's performance to a slog because it's trying to render every single one of those character buttons--I tried to implement virtual scrolling like I did with the search window but couldn't get it done in time.
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More progress on &unimap - search by character name, and go-to-code-point (feature parity with windows' Character Map and BabelMap.)

I'm pleased with the speed at which it searches all 40,000+ char names. Was fully expecting to dive into SIMD intrinsics by now and implement a fast substring search algorithm like this one.

Next things I want to do are

  • load fonts from the user's OS if possible (instead of embedding all of GNU Unifont into the binary lol)
  • drag-and-drop characters onto other windows (Character Map/BabelMap feature parity)
  • clean up/streamline the UI. (only really need 1 search bar that returns both characters and blocks in an intuitive fashion)

1 and 2 will require diving into Win32 finally

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Progress on &unimap - scroll & search all the Unicode blocks (keyboard shortcut = /), click on one to view all the characters therein. Hovering a character shows its logical hex value and HTML entity. Clicking a character copies it to the system clipboard. DVUI makes this really easy with dvui.clipboardTextSet(). I was expecting to dive into Win32 by now but alas

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