The 2025 Wheel Reinvention Jam is in 7 days. September 22-28, 2025. More info
Ted Bendixson's Avatar
Ted Bendixson
This newly registered member has not yet activated their account.
Member since

Recent Activity

Juicelutions continues. We've got camera shake on moose impact, better player character animations, grass rustling as the moose charges, and trees that shake when hit by the moose.

View original message on Discord

It's still not all that playable yet, but I've got some basic SFX and the main loop for the Karen attack waves.

View original message on Discord

The vector field ensures that every Karen in your neighborhood knows how to find your deck to file a complaint with the Architechtural Review Board

View original message on Discord

I'm doing a "pivot." Now you chop down trees and your neighbors' houses so you can keep building your sprawling deck.

View original message on Discord

Prism towers like in Command and Conquer: Red Alert 2

View original message on Discord

This build is reasonably playable. I had a run that lasted one hour last night. Definitely read the instructions! I'm working on some UX improvements to make the game more understandable. Enjoy the demo :-).
https://tedbendixson.itch.io/rogue-deck-builder

View original message on Discord

Rogue Deck Builder's mid-game is shaping up.

View original message on Discord

Defend the deck with Turrets in Rogue Deck Builder. Watch me make the game, live on Twitch M-F 11 A.M. EST. https://www.twitch.tv/bendixso

View original message on Discord

At some point, you will build your deck right up to your neighbor's back yard, and they won't take too kindly to it.

View original message on Discord

They said roguelike deckbuilders are a marketable game genre.

View original message on Discord

I wanted the deckbuilding to have a deckbuilding element.

View original message on Discord

My Roguelike Deckbuilder is coming along

View original message on Discord

Here are some new levels in the game's winter theme, complete with a nice snowy particle effect.

I'm launching the game on Steam January 3rd of 2024.

Just put up a new playtest build. It includes the world map, new movement system, better pacing, and particle effects among other things.

https://tedbendixson.itch.io/mooselutions-full-content-test
PWD: moosiedoestoo

View original message on Discord

Happy holidays. It's snowing in the moose world.

View original message on Discord

Made a bunch of improvements to my game's world map.

View original message on Discord

New video premieres at lunchtime tomorrow. Watch some new gameplay footage and a time lapse of making a puzzle.
https://www.youtube.com/watch?v=qrXNeBJq2q8

View original message on Discord

It's the start of an actual game loop for the Roguelike Deckbuilder concept. I've got posthole placement, joists, deck paneling, and turrets that fire projectiles along a vector pointing at the mouse.

View original message on Discord

I am making a roguelike deckbuilder where the deck building has some deckbuilding elements.

View original message on Discord

What game is complete without a menu featuring cute scampering moose?
https://tedbendixson.itch.io/mooselutions

View original message on Discord

Finally threw together a little menu. I can't believe it's actually HARDER to do this with HTML/CSS

View original message on Discord

I rolled an audio mixer and got some camera scrolling behavior in

View original message on Discord

Most of the new graphics are in! Now I need to fix the game's linearity problems

View original message on Discord