Couple of quick experiments parsing a tree from a bitmap: generating code for UI layouts and creating polyrhythms. Don't think either are particularly useful...
Couple of quick experiments parsing a tree from a bitmap: generating code for UI layouts and creating polyrhythms. Don't think either are particularly useful...
my project for the jam is an "immediate mode" plotting layer thing so I can plot some variables then zoom and pan around them in a different window &scatter
did some clipboard jiggery-pokery to make it behave better with multiple renaming &near-manager
Did a bit of tidying up and split out separate layout and render passes, which made it pretty easy to hack in these animations and grid mode. &near-manager
&near-manager prototype V2 - decided to get rid of the code from the jam and start fresh with a bit of a better idea of what works and what doesn't
minimum-viable-product for the on the fly drawing program in #wishlist. (actually it doesn't even properly handle touch/pen input so i'm not sure how 'viable' it is)
Made some more progress (maybe not quite as much as I would like) on my self imposed 48 non-consecutive hour jam game. About 15 hours left now... https://streamable.com/h9ejp3
Decided to do a 48 non-consecutive hour self-imposed 'game jam' to try to actually make a game for once and not get stuck in the technical stuff. Over half my time gone and only the first hints of gameplay are just starting to show... 🤦♂️
beginnings of an editor with the entity properties window generated by a metaprogram. There's a lot of polish to add like hiding properties relating to flags that aren't enabled and not spawning entities under the UI but the basics are there.