Recent Activity

Today I added some idioms for dividing up a log of debug prints into nestable sections, showing them collapsed by default. Here's a demo of the complete experience of opening up a log file, exploring it and potentially jumping from a log line to the precise &bifold-text code that generated it.

The editing environment only knows about lines and sections in the log file; the notion of 'session', 'game' and 'trajectory' are specific to the particular client codebase/game being debugged.

View original message on Discord

2-minute demo of how far I've gotten with &bifold-text. Ends pretty much as you would expect.

View original message on Discord

I seem to be past the "black triangle"[1] phase of my project &bifold-text, so tonight I had some fun. I built a little game using my new text editor. Here's what the source code looks like normally, and revealing debug prints. Finally, just for eye-candy, a video of me playing the game. You'll have to trust me that the debug prints work 😃

[1] https://rampantgames.com/blog/?p=7745

View original message on Discord

Not much progress today.. I may have bitten off more than I can chew. What else is new? 😅 &bifold-text

View original message on Discord