The Waking Knot is a psychedelic, improvisational tactics game about going with the flow. It's handmade, with no external libraries.

About The Waking Knot


The Game

This is The Waking Knot.

A unique small-scale tactics game about improvising amongst chaos.

It's turn-based but there's no opponent, just a sea of chaotic bubbles.

Reconfigure the foaming mess, turn it to your advantage and discover The Waking Knot.

The Tech

  • The game is written from-scratch in c-style c++
  • few libraries (sokol_gfx, miniaudio, lz4)
  • Custom audio engine that implements granular synthesis (we use this to timestretch sfx to music of different tempos, as well as for some cool effects)
  • Actions sync to the beat of the music
  • Asset streaming, hot-reloading, arena allocation, all that good stuff
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Hi! We just released a demo for &the-waking-knot on Steam!
It's an unusual tactics game about improvising in chaos. A turn-based game with no opponent, just a sea of chaotic bubbles that all move at once.

no engine, few libraries (sokol_gfx, lz4, miniaudio)

I've been working on it fulltime for ~4 years (a team of 2) - feels surreal and exciting that people can try it! I've learned a lot from this community (and let's face it, Martins) during development. Would love to hear thoughts if anyone gives it a spin 🌞

demo / wishlist https://store.steampowered.com/app/2155130/The_Waking_Knot/
our tweet if anyone feels like boosting https://twitter.com/TheWakingKnot/status/1793611927341654149
trailer https://youtu.be/4Y-nRKpgeKU

View original message on Discord

been working on a fun little intro for &the-waking-knot with lots of particles - trying to create a sense of fluidity as we move between screens. this is what the game looks like on first start-up at the moment 🙂 (all from scratch, no engine business)

View original message on Discord

Hi all. Very excited to be able to share the game project I’ve been working on for the last couple of years. It’s a psychedelic, improvisational, tactical roguelike. I’ve been leading the tech side and it’s a handmade-style custom engine.

&the-waking-knot

Game things:

  • Small-scale turn-based tactics, not unlike Into The Breach
  • No enemies, instead we have lots of bubbles that move at the same time (evaluated as a graph) - some cause bomberman-style explosions
  • Emphasis on player expression and going with the flow, you control 3 characters at once, and can spread your 2-actions-per-turn between them however you like. All abilities are very spatial, like swapping, pushing etc
  • Turn-timer to keep things moving and keep analysis paralysis at bay
  • in game action syncs to music

Tech things:

  • c-style c++ custom engine
  • no external libraries (except d3d11)
  • custom audio engine with a granular synthesis implementation
  • Asset streaming, hot-reloading, arena allocation, all that good stuff

I pre-ordered Handmade Hero in 2014 and feel I’ve been on the road here since. Big thanks to this community for being a big part of that. This discord has been an endlessly useful resource. Let me know what you think and fire away any tech questions too of course.

Info: https://thewakingknot.com/

https://youtu.be/XYT6q1Xqjhs

View original message on Discord