simple 2D c# game framework

About zinc


Zinc is a simple 2D C# game framework that targets immediacy, coziness, and magic. It's backed by Sokol + STB and attempts to port the ideas of frameworks like Heaps and Kaboom.js to a more universal language with minimal overhead for getting started. Think of it like neu-Monogame, without any XNA API baggage.

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got my engine (C# scripting layer, sokol/stb/box2d backend) compiling for the web! &zinc

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&zinc got individual doc pages working pretty nicely now! dynamically generating a toc from markdown (without additional annotation) and added in some nice styling for inline code and code blocks

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&zinc finally getting around to building the site/documentation for my engine (using 11ty)

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&zinc spent some time getting my coroutine system in a better place and added in the ability to pause/reset coroutines. also added in the ability to yield on tweens so you get a really nice api for doing tweened animation

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&dinghy wrote up a big blog post on the general tech stack for dinghy and where the engine is currently at! https://afterschool.studio/p/2023

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sokol + stb hooked up on the backend and all the code you need to do on the left is shown on the right