got my engine (C# scripting layer, sokol/stb/box2d backend) compiling for the web! &zinc

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Zinc is a simple 2D C# game framework that targets immediacy, coziness, and magic. It's backed by Sokol + STB and attempts to port the ideas of frameworks like Heaps and Kaboom.js to a more universal language with minimal overhead for getting started. Think of it like neu-Monogame, without any XNA API baggage.