simple 2D c# game framework

About zinc


Zinc is a simple 2D C# game framework that targets immediacy, coziness, and magic. It's backed by Sokol + STB and attempts to port the ideas of frameworks like Heaps and Kaboom.js to a more universal language with minimal overhead for getting started. Think of it like neu-Monogame, without any XNA API baggage.

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got my engine (C# scripting layer, sokol/stb/box2d backend) compiling for the web! &zinc

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&zinc got individual doc pages working pretty nicely now! dynamically generating a toc from markdown (without additional annotation) and added in some nice styling for inline code and code blocks

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&zinc finally getting around to building the site/documentation for my engine (using 11ty)

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&dinghy (renamed to zinc) finally stopped procrastinating and implemented a proper child/parent transfom system that can pass TRS down the "heirarchy"

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&dinghy reflecting object fields into bound imgui controls to live edit a particle system

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ended up taking a lot longer than expected but i finally got dearimgui working and binding properly through sokol into a dll that is being consumed in c# and it's all working nicely! &dinghy

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&dinghy got physics and particles in recently. particles aren't even special, each one is an entity with the ECS system and doesn't exhibit any slow down when spawning them.

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&dinghy wrote up a big blog post on the general tech stack for dinghy and where the engine is currently at! https://afterschool.studio/p/2023

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sokol + stb hooked up on the backend and all the code you need to do on the left is shown on the right

finally getting stuff worth showing for &dinghy - sokol + stb binding on the backend and wrapping it all up in a really simple 2D c# game framework (gif is choppy but you get the idea)

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