A Custom Language for the NintendoDS

About DS-Language


A custom compiler for a custom language, which outputs nds files that can be loaded on a DS emulator or a Homebrew-ed DS.

The language is Pascal/Odin/Jai style. Technically the compiler outputs asm files that an assembler processes into an nds file.

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A lot of time later, I finally have a hello world program running on my NDS (8x8 Bitmap font)
The program is 142 lines of code total.

&dsilang

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Finally got something visual to show for the project I've been working on for the past three to four months.

  • Custom language compiling to arm assembly
  • Packed in a .nds file getting loaded on an nds emulator (As well as my DSi)
  • Displaying a blue screen via a bitmap

&dsilang

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Finally finished (At least for now) my mini-compiler frontend. https://github.com/PixelRifts/mini-frontend
Took 2 months, we'll see if it was worth it.

Goal of this project was NOT to make yet another language, it was to make a compiler frontend so that I can dive into compiler backends. I'm excited for that to be honest, much of this was just elbow grease, which I am glad to be done with (cough typechecker cough)

&dsilang

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