
I probably need to install some vcredist. Which version of visual studio do you use?
1 | INIT_FONT(Bitstream, "E:/Downloads/fonts/bitstream-vera-sans-mono/Bitstream Vera Sans Mono Roman.ttf", FontBuffer, 1<<25); |
mrmixer
- Being able to move existing points and resize circles and arcs.
- Being able to remove previous primitives that I used only as helper.
mrmixerI get where you're coming from with X/Y constraints, but I'm currently not sure if I want that - it's starting to get outside the capabilities of compass/straightedge. Having said that, I will be making it possible to rotate the canvas to make any line parallel with the X-axis, and then make lines perpendicular to that using normal construction methods. I haven't quite decided where on the efficiency/authenticity scale I want Geometer to lie.
- Being able to constraint movements to a x or y (I like the way Blender does this).
mrmixerDo you mean as if you were putting a ruler between 2 points (setting the angle) and then drawing a line that beyond/short of the end point? Or snapping to e.g. 30°, 45° etc? Something else?
- Being able to snap at angles.
mrmixerSnapping will be changing a bit when I implement making points on lines/circles/arcs, so I'm not quite sure what the UI will be like for that yet.
- Toggle snapping (without holding the key).
mrmixerFor guides, I'll be adding layers that you can snap to. I'm not sure whether an additional guide construct would get confusing... but I do quite like the metaphor of pen and pencil... ;)
- Adding guides (line only used for reference or snapping).
azmr
Do you mean as if you were putting a ruler between 2 points (setting the angle) and then drawing a line that beyond/short of the end point? Or snapping to e.g. 30°, 45° etc? Something else?