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C
Commodino
/
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C
Commodino
Bring some of Glamorous Toolkit and Godot Engine features to hot-reloaded Odin-lang & Raylib
duchainer
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Commodino
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Blog
Project blog post:
way faster now, but got caught up in multiplayer too soon
duchainer
—
May 26, 2026
Commodino
»
Blog
Project blog post:
Got the speed of it up quite a lot by doing manual update of struct to sqlite instead of replace every frame.
duchainer
—
March 25, 2026
Commodino
»
Blog
Project blog post:
Very-early proof-of-concept of Save-and-Load of record-and-replay gameplay sessions
duchainer
—
March 15, 2026
Commodino
»
Blog
Project blog post:
Some progress and a change in direction into record-and-replay
duchainer
—
October 24, 2025
Commodino
»
Blog
Project blog post:
Add assert but thought for hot-reloading, single-frame redo as long as it is not fixed: commodino_assert
duchainer
—
September 24, 2025