I love plants and trees!
I'm intrigued by their structure and growth patterns, and I would like to recreate that process, producing something visually attractive at the end.
Scope during the jam:
- Plant type will be confined to trees with some particular growth pattern.
- Implement the abstract representation of the tree and simulate it's growth.
- Implement some rudimentary mesh generation based on the abstract representation.
Dependencies are the Linux standard libraries, XLib and OpenGL. No third-party libraries. However this time I'm reusing code from previous projects to get a head start.