The most important feature has been implemented. (&games)
Finally some progress on drag and drop. Among the bugs I encountered: UI actions triggering on multiple items per frame, UI actions persisting across too many frames, clearing out UI state too early in the frame... (&games)
Got card rendering working for solitaire (the next game I'm working on as part of my essential &games collection for the jam)
My little Minesweeper clone for my &games collection is done enough for today. Next is probably solitaire or something.
I haven't had a ton of time to dedicate to the jam yet, but I have gotten this far in implementing Minesweeper as part of a (hopeful) suite of essential &games. Gameplay should come quickly later today when I have more time.
Haven't had much time to jam on &games today, but I do have textures loading and nine-sliced rendering working.
I have decided to do hand-drawn scribbly art for all the &games. The Freeform app for iPad is surprisingly nice in this regard, although getting the data out in any useful form is a pain (sync to Mac, copy to clipboard, paste into Preview or other image-editing app, save)