A big part of what I would like to showcase can't really be shown in an exciting way: I created a small builder tool for my projects. It updates a project from svn or checks it out from a repository, compiles it (currently only using MSBuild), maybe bakes some assets, and packages it, filtering files that are useless for a released build. It became even more important to have a quick way to build my games after I decided to create a package showcasing several of my personal projects (10 games until now, going back to 2011), bundled in a nice little launcher shown in the video. The builder is a mostly C tool, with a bit of C++ and additional code taken from my engine, it links to a libsvn.dll (it currently requires the user to have TortoiseSVN installed). The build process (getting project from source control, compiling, baking, packaging) is set up via .json files. I'm thinking about maybe using a scripting language for that instead, so that I can easily customize in which order steps are done, things like that. But for now I'm fine with what it is, and rapidjson is very comfortable to use.