Real time Ray-Traced reflections! On a single threaded CPU (without SIMD) Because hey, why the hell not...? 😎
Per-geometry material: Lamber walls and a small ball Phong ball Blinn ball Chrome ball (Blinn-based)
Real time Ray-Traced reflections! On a single threaded CPU (without SIMD) Because hey, why the hell not...? 😎
Per-geometry material: Lamber walls and a small ball Phong ball Blinn ball Chrome ball (Blinn-based)