Texturing stack overhawl:
Improved texture filtering and sampling (Tri-Linear), also for the mini-map

Current Feature List: Tri-Linear Filtering Depth Dimming Dynamic Field of View FPS Controls (with acceleration/deccelleration) Collision Detection Mini-Map: Dynamically Editable Fullly textured Shows player's vision Follows player's movement Can be Moved Can be Resized Can be Panned Can be Zoomed

Written completely from scratch in Odin (Pure Software): No Libraries No Dependencies No Hardware Acceleration No SIMD No Multi-Threading