Texturing stack overhawl:
Improved texture filtering and sampling (Tri-Linear), also for the mini-map

Current Feature List:
Tri-Linear Filtering
Depth Dimming
Dynamic Field of View
FPS Controls (with acceleration/deccelleration)
Collision Detection
Mini-Map:
Dynamically Editable
Fullly textured
Shows player's vision
Follows player's movement
Can be Moved
Can be Resized
Can be Panned
Can be Zoomed

Written completely from scratch in Odin (Pure Software):
No Libraries
No Dependencies
No Hardware Acceleration
No SIMD
No Multi-Threading