PBR (Cook Torrance) is working again, and behaves nicely with Glass and Mirror materials (bettern than the Blinn one from before). Bounce throughput accumulation is now based on Fresnel so behaves more physically accurate.
PBR (Cook Torrance) is working again, and behaves nicely with Glass and Mirror materials (bettern than the Blinn one from before). Bounce throughput accumulation is now based on Fresnel so behaves more physically accurate.