The editor is now grid-based! I also implemented level teleporters to teleport to the levels (the starting level is the level selection area). I also implemented player spawns which will eventually hook up the player inputs to different controllers and\or keyboards when I get multiplayer done (soon!!!). I also forgot to show this, but levels can be saved to a function (instead of a file) so that I can hook it up nice and easy to the level teleporters. It's a little cursed but that's the best solution for this little game