It's starting to look like a game now and not just something thrown together for a jam. Added a static effect when switching cameras (based on https://www.shadertoy.com/view/ft2XRV), some logs that show up on the screens depending on some actions, and scripted camera movement (by adding additional entities using Trenchbroom and linking them, and I took care of making the rotation look like it's simulating two small motors in the camera, and not just interpolate the targets). I also randomized the code you need to type in now. I find it unreasonably fun to find the note with the code on it and type it now. I guess that's why I'm doing this job.