After having to stop for some weeks (more details here: https://plisitol.itch.io/jam-collection/devlog/721673/an-update-on-the-coming-update), we finally made some progress on the introduction and menus of our last short point'n'click game.
I could reuse as-is the audio options I made for some previous short games (with a few visual tweaks) as well as the simple localization system. The game itself is a mix of Blender objects in a Trenchbroom map, some of the puzzle/interactions (not shown here) are hard-coded, others (that are just about interacting with the environment with or without an object) are simply "scripted" in the map.