so I've been working on a 3D modeling tool!
lately I've been doing a huge overhaul of the entire selection system to be GPU based rather than (..single threaded) CPU-based, and it's been going,, uh, extremely well! almost all selection is now done GPU side with compute shaders. now it's running at real-time speeds even with >16,000 vertices, which means things like real-time selection previews etc are all viable~ :acegikMeow: