I ported &meeseengine to the PC, and even in its unoptimized state, it runs at 60 FPS with a minimum render distance of 64 chunks on my laptop -- double the maximum render distance of Minecraft: Java Edition. Powerful hardware won't be necessary for the game to run smoothly at long render distances.
The PC port will streamline the debugging process, allowing for faster improvements across all platforms, including the Gamecube, Dreamcast, and Wii.