&meeseengine
Mountains with this level of scale and detail were once out of reach on the Dreamcast. But with recent optimizations, they're now a reality:
- The renderer is now 19% faster, achieving near-peak efficiency at 30 cycles per vertex (up to 6.67 million vertices per second)
- Aggressive occlusion culling reduces polygon counts by over 50%
- Lighting and meshing is now 73% faster
- Terrain generation is now 6% faster
- Optimized frustum culling