Not exactly a project, just decided to hello-world a PSP. This is actually a no-abstraction GPU-rendered version of the initial SDL2 version I made to get the ball running. Needless to say it's a lot faster (doesn't lag at all). The PSP is quite interesting, it's surprisingly powerful for a 2002 handheld. The GPU API is similar to OpenGL 1.x but without the glBegin nonsense (goes straight to vertex/index buffers). I was somewhat skeptical of the (unofficial) pspsdk, but it's actually very Handmade in the sense that all the sce* functions actually are either just jumps into the kernel, or just raw assembly to send out commands to the GPU.