Got back to my old software-rasterizer (implemented from scratch in TypeScript - will port to C soon'ish...). Just finished: Culling, clipping, rasterisation (w/ persp. corrected interpolation) and materials with mesh/pixel shaders:
Got back to my old software-rasterizer (implemented from scratch in TypeScript - will port to C soon'ish...). Just finished: Culling, clipping, rasterisation (w/ persp. corrected interpolation) and materials with mesh/pixel shaders: