lattis
I was wondering where settings for applications are usually stored on windows. On unix-like OSs, for example, you can put settings in a hidden file in the user's home directory, or you can put them in the $HOME/.config directory (which is a far better choice imo).
Like ratchetfreak application setting "should" go in
%appdata%\program_name. But games often use a different directories to make it easier for "non expert" to find their saves and configuration files as
%appdata% path is
C:\users\user_name\appdata\roaming\ and the appdata directory is hidden by default. The problem is that not every game chooses the same directory.
Some examples are
- C:\users\user_name\game_name
- C:\users\user_name\documents\game_name
- C:\users\user_name\documents\My Games\game_name
- C:\users\user_name\Saved Games\game_name
lattis
You can't just make the window fullscreen? On linux (and macOS I think), the window manager manages full-screening of all windows, so I wasn't aware I needed to add anything specific.
I can maximize the window, but going fullscreen (here I mean borderless fullscreen window) requires the window to have a specific style (WS_POPUPWINDOW instead of WS_OVERLAPPEDWINDOW) when in fullscreen and to set it's size to the screen size.
lattis
but I was wondering, is the empty map / disconnect really that bad of a user experience? I suppose I could just display a black screen with "connecting..." on it until I receive the first message, but I didn't really think it was necessary.
During early stages of development its fine as it is. But when you start proper testing, presentation becomes very important in my opinion. There a probably several reasons, but one is that having something that looks good, and is up to some standards makes the user know that they are in good hands, not with something that was made without care. Another reason is that at the moment, if you don't have the console (I expect it to disappear further down the road), or it's hidden behind the window, you just don't know what's happening. It just looks like the game is broken. The message "You were disconnected" isn't visible enough as it replace a previous "multiplayer" text, and is not in red or something. I didn't even noticed it until writing this reply. Also you were disconnected seems to indicate that I connected to something and then something didn't work.
lattis
What word would you suggest?
Return to menu. Surrender. End level. Something less generic.
lattis
Its not documented, but you should be able to press ctrl+space to toggle the viewing angle between top down, and around 45 degrees. You should be able to see the water effects a bit more.
Ctrl + Space doesn't work for me.
I noticed there is a mouse sensitivity setting, sorry I didn't check for that before.
Also while writing this reply, I wondered why isn't the "eating" part always on unless you press the key to create terrain ? At the moment I don't think there is a reason not to eat all the time.