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Italo
Member since
May 2, 2017
Recent Activity
Handmade Network
»
Forums
New forum thread:
Why is the rust version of this program much faster than the C version? And how to improve the C version?
Italo
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March 6, 2019
Handmade Network
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Forums
Forum reply:
How are L2 cache misses such a big problem? Is something flushing the cache?
Italo
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November 27, 2018
Handmade Network
»
Forums
New forum thread:
How are L2 cache misses such a big problem? Is something flushing the cache?
Italo
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November 26, 2018
Handmade Network
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Forums
Forum reply:
Quaternions and multiple calls to glRotatef()
Italo
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September 21, 2018
Handmade Network
»
Forums
Forum reply:
Quaternions and multiple calls to glRotatef()
Italo
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September 21, 2018
Handmade Network
»
Forums
Forum reply:
Quaternions and multiple calls to glRotatef()
Italo
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September 21, 2018
Handmade Network
»
Forums
Forum reply:
Quaternions and multiple calls to glRotatef()
Italo
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September 21, 2018
Handmade Network
»
Forums
New forum thread:
Quaternions and multiple calls to glRotatef()
Italo
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September 21, 2018
Handmade Network
»
Forums
New forum thread:
About access violation on WriteProcessMemory()
Italo
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September 9, 2018
Handmade Network
»
Forums
Forum reply:
mind your distance fog calculation
Italo
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June 14, 2018
Handmade Network
»
Forums
Forum reply:
GLFW cursor input lag and OpenGL built-in MSAA
Italo
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May 18, 2018
Handmade Network
»
Forums
New forum thread:
GLFW cursor input lag and OpenGL built-in MSAA
Italo
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May 18, 2018
Handmade Network
»
Forums
Forum reply:
About GetProcAddress and linking
Italo
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January 22, 2018
Handmade Network
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Forums
Forum reply:
About GetProcAddress and linking
Italo
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January 22, 2018
Handmade Network
»
Forums
New forum thread:
About GetProcAddress and linking
Italo
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January 22, 2018
Handmade Hero
»
Forums
»
Code
New forum thread:
C - triple pointers help
Italo
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August 16, 2017
Handmade Hero
»
Forums
»
Code
Forum reply:
[OpenGL performance] Drawing many of the same object, but in different locations
Italo
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August 8, 2017
Handmade Hero
»
Forums
»
Code
Forum reply:
[OpenGL performance] Drawing many of the same object, but in different locations
Italo
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August 8, 2017
Handmade Hero
»
Forums
»
Code
New forum thread:
[OpenGL performance] Drawing many of the same object, but in different locations
Italo
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August 8, 2017
Handmade Network
»
Forums
Forum reply:
Help with framerate independent updates/movement
Italo
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May 14, 2017
Handmade Network
»
Forums
New forum thread:
Help with framerate independent updates/movement
Italo
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May 14, 2017
Handmade Network
»
Forums
New forum thread:
Help with stack, heap and inline functions best practices
Italo
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May 7, 2017
Handmade Network
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Forums
Forum reply:
Help handling data in a non OOP way
Italo
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May 4, 2017
Handmade Network
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Forums
Forum reply:
Help handling data in a non OOP way
Italo
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May 4, 2017
Handmade Network
»
Forums
Forum reply:
Help handling data in a non OOP way
Italo
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May 3, 2017
Handmade Network
»
Forums
Forum reply:
Help handling data in a non OOP way
Italo
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May 3, 2017
Handmade Network
»
Forums
Forum reply:
Help handling data in a non OOP way
Italo
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May 3, 2017
Handmade Network
»
Forums
New forum thread:
Help handling data in a non OOP way
Italo
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May 2, 2017