Recent Forum Threads

Forum Code
Post date Aug. 16, 2017, 5:42 a.m.

C - triple pointers help


1 2 3 4 5void initGfx(SDL_Surface ***textures, SDL_Surface ***sprites, SDL_Surface *screen){ …
Forum Code
Post date Aug. 8, 2017, 3:36 p.m.

[OpenGL performance] Drawing many of the same object, but in different locations


So, I'm creating a map generator to learn opengl. Currently I'm using webGL, but it is very simil…
Forum handmade.network
Post date May 14, 2017, 1:39 a.m.

Help with framerate independent updates/movement


So, I am creating a game and my current goal is to have it run the same regardless of the framera…
Forum handmade.network
Post date May 7, 2017, 11:10 a.m.

Help with stack, heap and inline functions best practices


Suppose I have something like the following: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16my_t…
Forum handmade.network
Post date May 2, 2017, 9:34 p.m.

Help handling data in a non OOP way


So, I'm still learning so this question might be dumb, but here it is: Imagine the following cod…

Recent Forum Replies

Forum Code
Post date Aug. 8, 2017, 7:49 p.m.

[OpenGL performance] Drawing many of the same object, but in different locations

@vassvik @ratchetfreak The instancing method worked, It went from unplayable at 10k to really sm…
Forum Code
Post date Aug. 8, 2017, 5:26 p.m.

[OpenGL performance] Drawing many of the same object, but in different locations

@vassvik Depends on what you mean by dynamic. It can change location, but not shape. @ratchetfr…
Forum handmade.network
Post date May 14, 2017, 4 a.m.

Help with framerate independent updates/movement

Yeah, I got it. Thanks for the explanation though. Also, I'm actually interested in how you fixe…
Forum handmade.network
Post date May 4, 2017, 10:35 a.m.

Help handling data in a non OOP way

One more thing, I tried using anonymous structs inside anonymous unions and got an error that "it…
Forum handmade.network
Post date May 4, 2017, 4:20 a.m.

Help handling data in a non OOP way

What do you mean by name collisions?