handmade.network » Italo

Recent Forum Threads

Forum handmade.network
Post date May 18, 2018, 4:15 a.m.


So, I've two unrelated questions, both can be checked in this application if you want to run it a…
Forum handmade.network
Post date Jan. 22, 2018, 1:48 a.m.


So, I was rewatching a couple handmade heroes episodes, and a something that I would like to unde…
Forum Code
Post date Aug. 16, 2017, 5:42 a.m.


1 2 3 4 5void initGfx(SDL_Surface ***textures, SDL_Surface ***sprites, SDL_Surface *screen){ …
Forum Code
Post date Aug. 8, 2017, 3:36 p.m.


So, I'm creating a map generator to learn opengl. Currently I'm using webGL, but it is very simil…
Forum handmade.network
Post date May 14, 2017, 1:39 a.m.


So, I am creating a game and my current goal is to have it run the same regardless of the framera…

Recent Forum Replies

Forum handmade.network
Post date June 14, 2018, 6:28 p.m.

Interesting read. The videos illustrate the problem very well, and it seems like an easy mistake…
Forum handmade.network
Post date May 18, 2018, 5:17 a.m.

Hi, thanks for the help, here's my follow ups: 1- So, yeah, that's what I mean by input lag. I d…
Forum handmade.network
Post date Jan. 22, 2018, 4:06 a.m.

I understand it more now, thank you for the help.
Forum handmade.network
Post date Jan. 22, 2018, 3:29 a.m.

Thanks for the reply, you seem very knowledgeable about this, so may I try to clear up some thing…
Forum Code
Post date Aug. 8, 2017, 7:49 p.m.

@vassvik @ratchetfreak The instancing method worked, It went from unplayable at 10k to really sm…