handmade.network » Italo

Recent Forum Threads

Forum handmade.network
Post date Sept. 21, 2018, 12:08 a.m.


I have some questions that may or may not be entirely related to OpenGL, but certainly are relate…
Forum handmade.network
Post date Sept. 9, 2018, 7:17 a.m.


So, I made a simple memory scanner that you can see right here: https://github.com/nyeecola/lovsc…
Forum handmade.network
Post date May 18, 2018, 4:15 a.m.


So, I've two unrelated questions, both can be checked in this application if you want to run it a…
Forum handmade.network
Post date Jan. 22, 2018, 1:48 a.m.


So, I was rewatching a couple handmade heroes episodes, and a something that I would like to unde…
Forum Code
Post date Aug. 16, 2017, 5:42 a.m.


1 2 3 4 5void initGfx(SDL_Surface ***textures, SDL_Surface ***sprites, SDL_Surface *screen){ …

Recent Forum Replies

Forum handmade.network
Post date Sept. 21, 2018, 5:44 p.m.

Ok, thanks a lost for your help (and also marcc's and ratchetfreak's). I feel like I learned a lot.
Forum handmade.network
Post date Sept. 21, 2018, 4:48 p.m.

marccSimply combine rotations using quaternions and just before rendering, create a matrix with t…
Forum handmade.network
Post date Sept. 21, 2018, 2:09 p.m.

ratchetfreak instead create the rotation matrix yourself and use glLoadMatrixf (if you still want…
Forum handmade.network
Post date Sept. 21, 2018, 1:51 a.m.

I see, but what does "depending on the way how you manage and apply rotations" mean? For instanc…
Forum handmade.network
Post date June 14, 2018, 6:28 p.m.

Interesting read. The videos illustrate the problem very well, and it seems like an easy mistake…