Reworks from the previous more janky editor, this time things like backdrops (grass) and tilemaps are entities, so I can easily add scale and manipulate them
Reworks from the previous more janky editor, this time things like backdrops (grass) and tilemaps are entities, so I can easily add scale and manipulate them
here's a game project i did a couple of years ago, it was for a gamejam during pandemic and i was messing around with x86 osdev, it was very poorly done because i have made many mistakes, but i manged to release it on time still https://www.youtube.com/watch?v=goaNFAWT1Gk (CC: @saalty) ^^
created window with assembly!!!! Winapi functions are really nice that the symbol names provide amount of bytes and they consume the params for you instead of having to do it yourself
So everyone's posting their jam entries. It's much less than I expected, but here it is anyway. &printf2. The entire point is to just have an off-host logging monitor. The logging monitor can visualize more than just a simple console, with things like bitmaps. Did I leverage that? No of course not, thanks to me being very lazy. I tried to use it as a library, can't say it's particularly useful yet ๐. https://github.com/skejeton/printf-on-steroids
Enchancing printf debugging! Starting up with making sortable logs.
It's still very crude and it's synchronous for now as you can see by the logs not appearing immediately.
&printf2
Just finished our Langjam entry. Source: https://github.com/langjam/jam0003/tree/main/xala Playground: https://mrms.cz/xala/playground You can draw cool stuff with a pixel shader assembly gimmick. Supports monochrome with automatic dithering.
compfy paint is a silly little pixel art tool with infinite canvas https://github.com/ishdx2/compfy-paint