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skejeton
Making weird tools for games
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made a little program where i start my work timer, and it would ask me if i'm actually working every so often, and so far it's been working fighting my procrastinating habits. made in C and WinAPI my beloved

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A couple months ago I made a real-time memory inspector application for Windows. It uses a custom format for defining structures, that can also be generated from a C header. It supports natural alignment and packed structures. It's pretty primitive in the current state, and I'm wondering if there's interest in such a project, if it's worth continuing.

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Added more optimizations to my Brainfuck JIT compiler, now runs Mandelbrot at ~850ms instead of ~1400ms
GitHub https://github.com/skejeton/BrainfuckJIT

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implemented a really versatile border radius system with fragment shaders

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ended up reworking a lot of systems, especially allocation (very easy for most tasks with free lists and arena allocators). don't have great assets though

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Reworks from the previous more janky editor, this time things like backdrops (grass) and tilemaps are entities, so I can easily add scale and manipulate them

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decided to try to make a "JIT".. well its worth a shot still right..? first steps ;u;

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my first software triangle rasterizer

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here's a game project i did a couple of years ago, it was for a gamejam during pandemic and i was messing around with x86 osdev, it was very poorly done because i have made many mistakes, but i manged to release it on time still https://www.youtube.com/watch?v=goaNFAWT1Gk (CC: @saalty) ^^

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created window with assembly!!!! Winapi functions are really nice that the symbol names provide amount of bytes and they consume the params for you instead of having to do it yourself

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So everyone's posting their jam entries. It's much less than I expected, but here it is anyway. &printf2. The entire point is to just have an off-host logging monitor. The logging monitor can visualize more than just a simple console, with things like bitmaps. Did I leverage that? No of course not, thanks to me being very lazy. I tried to use it as a library, can't say it's particularly useful yet ๐Ÿ˜‚. https://github.com/skejeton/printf-on-steroids

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Added threading, now it outputs them all at once. &printf2

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Enchancing printf debugging! Starting up with making sortable logs.
It's still very crude and it's synchronous for now as you can see by the logs not appearing immediately.
&printf2

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rewrote my old pomodoro app today :P

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back on the imgui thing, this time layouts

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Just finished our Langjam entry. Source: https://github.com/langjam/jam0003/tree/main/xala Playground: https://mrms.cz/xala/playground You can draw cool stuff with a pixel shader assembly gimmick. Supports monochrome with automatic dithering.

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just rehearsing 3d graphics with sokol :)

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compfy paint is a silly little pixel art tool with infinite canvas https://github.com/ishdx2/compfy-paint

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handmade tilemap editor (textures for tomorrow) with handmade ui :D

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