After years of working on my game, the demo is finally out on Steam!
Satelital is a rule-discovery puzzle game built entirely from scratch by me. It runs on a custom C++ engine with a custom renderer, UI system, level editor, asset pipeline and build system.
The game is an open-world space puzzle game where you explore six celestial bodies and figure out their rules. There are over 120 handcrafted puzzles, all built with tools I made specifically for the game.
Technically, it uses a fixed orthographic camera, prerendered 3D assets, fully dynamic lighting and shadows, and 3D SDFs for some animations.
The demo takes less than an hour to complete. If you play it, I'd really appreciate it if you could leave a review on Steam. It helps a lot!
🛰️
https://store.steampowered.com/app/5017320/Satelital_Demo/
&satelital