Time to Disco! 😛
C++ port of my pure-software raytracer is coming along nicely (single-threaded, no SIMD).
It's effectively x2 faster than the original C code now, especially at high trace depths.
Time to Disco! 😛
C++ port of my pure-software raytracer is coming along nicely (single-threaded, no SIMD).
It's effectively x2 faster than the original C code now, especially at high trace depths.