Starting an old project over - really enjoyed Anton & Nic's talk in Vancouver about accepting constraints, so the name of the game this time around is "all static arrays, all the time".
Most recent progress is getting card-facing to work, and doing per-card rendering without z-fighting by drawing card pips & rank into an off screen texture. At the moment this is all just C++ and SDL3 with an offline sprite baking step via texturepacker.
(the artifacts on the text are actually in the texture atlas and not due to any z-fighting)
This is in a playground mode so I can work out the micro of playing with cards.