Bit of an odd post, but... why not?
Today was my last day @ IDEO and its a bit of a tradition to send a goodbye message to the company. I decided to remake the "It's dangerous to go alone" scene from the original Zelda but use it to say thank you to the people I've worked with.
The messages in the game won't make much sense to you all, but the project seems like a good example of how hand-making things doesn't have to take a long time - rapidly prototyping, getting the idea across, etc. are all still possible.
Built it from the ground up in an evening using sokol headers, fontstash, and stb libs, compiled to WASM and runs in the browser and on desktop. The part I wrote is only about 1.5k LOC.
The process was really wonderful - had the build-it-from-scratch feel with a lot of the convenience of using prebuilt stuff. The one exception was the lack of good gpu debugging on the web (for example, I'm not 100% sure this was the problem but it just silently failed whenever I fed it a non-power of 2 texture, whereas on desktop that worked fine). A big thank you to @mmozeiko for pointing me to Spector.