Started this game project on the last day of May, with the goal to not spend a year screwing with engine tech before writing gameplay code (typically my downfall)
2 months later, it has rendering, cross platform feature parity, level loading / saving, basic audio system, inputs, tilemap, dual grid autotiling, level editor, animation, collision, a custom ImGui, and hand-rolled compression for assets - which marks everything I wanted before starting on gameplay code
video shows placeholder art, next stop is gameplay & puzzle implementation!
(The audio is one of the ideas for main menu music I'm throwing around)
Apologies for the X link, the original recording was too large to upload here