Made a little jam game for the Zero Sugar Added game jam. It has the restriction of being in on the WASM4 fantasy console so it was fun to work in such a constrained environment and timeframe for a week.
It was really fun just smashing feature after feature in and seeing how quickly a game can take shape when you beeline towards a specific goal and don't worry too much about the code until it starts getting in the way. It also reminded me of something jblow said ages ago about how writing the code for Braid gave him ideas on new mechanics since I had a similar experience.
Also working in 4 colors and 160x160 resolution really helped me focus on the game itself instead of getting bogged down in art. It's a great engine for prototyping ideas, I'm looking forward to working more in it.
Code here: https://codeberg.org/rdunnington/last_train_home
Play here: https://rdunnington.itch.io/last-train-home\