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2662 | // ****************************************************************************
//
// > HEADER
//
// ****************************************************************************
#ifndef FPL_INCLUDE_H
#define FPL_INCLUDE_H
// C99 detection
#if defined(__cplusplus) || (defined(__cplusplus) && defined(_MSC_VER) && _MSC_VER >= 1900)
# define FPL_IS_CPP
#elif (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) || (defined(_MSC_VER) && _MSC_VER >= 1900)
# define FPL_IS_C99
#else
# error "This C/C++ compiler is not supported!"
#endif
//
// Platform detection
//
// https://sourceforge.net/p/predef/wiki/OperatingSystems/
#if defined(_WIN32) || defined(_WIN64)
# define FPL_PLATFORM_WIN32
# define FPL_PLATFORM_NAME "Windows"
# define FPL_SUBPLATFORM_STD_CONSOLE
#elif defined(__linux__) || defined(__gnu_linux__)
# define FPL_PLATFORM_LINUX
# define FPL_PLATFORM_NAME "Linux"
# define FPL_SUBPLATFORM_POSIX
# define FPL_SUBPLATFORM_X11
# define FPL_SUBPLATFORM_STD_STRINGS
# define FPL_SUBPLATFORM_STD_CONSOLE
#elif defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__) || defined(__DragonFly__) || defined(__bsdi__)
# define FPL_PLATFORM_BSD
# define FPL_PLATFORM_NAME "BSD"
# define FPL_SUBPLATFORM_POSIX
# define FPL_SUBPLATFORM_X11
# define FPL_SUBPLATFORM_STD_STRINGS
# define FPL_SUBPLATFORM_STD_CONSOLE
# error "Not implemented yet!"
#elif defined(unix) || defined(__unix) || defined(__unix__)
# define FPL_PLATFORM_UNIX
# define FPL_PLATFORM_NAME "Unix"
# define FPL_SUBPLATFORM_POSIX
# define FPL_SUBPLATFORM_X11
# define FPL_SUBPLATFORM_STD_STRINGS
# define FPL_SUBPLATFORM_STD_CONSOLE
# error "Not implemented yet!"
#else
# error "This platform is not supported!"
#endif // FPL_PLATFORM
//
// Architecture detection (x86, x64)
// See: https://sourceforge.net/p/predef/wiki/Architectures/
//
#if defined(_M_X64) || defined(__x86_64__) || defined(__amd64__)
# define FPL_ARCH_X64
#elif defined(_M_IX86) || defined(__i386__) || defined(__X86__) || defined(_X86_)
# define FPL_ARCH_X86
#elif defined(__arm__) || defined(_M_ARM)
# if defined(__aarch64__)
# define FPL_ARCH_ARM64
# else
# define FPL_ARCH_ARM32
# endif
#else
# error "This architecture is not supported!"
#endif // FPL_ARCH
//
// Build configuration and compilers
// See: http://beefchunk.com/documentation/lang/c/pre-defined-c/precomp.html
// See: http://nadeausoftware.com/articles/2012/10/c_c_tip_how_detect_compiler_name_and_version_using_compiler_predefined_macros
//
#if defined(__clang__)
//! CLANG compiler detected
# define FPL_COMPILER_CLANG
#elif defined(__llvm__)
//! LLVM compiler detected
# define FPL_COMPILER_LLVM
#elif defined(__INTEL_COMPILER)
//! Intel compiler detected
# define FPL_COMPILER_INTEL
#elif defined(__MINGW32__)
//! MingW compiler detected
# define FPL_COMPILER_MINGW
#elif defined(__GNUC__) && !defined(__clang__)
//! GCC compiler detected
# define FPL_COMPILER_GCC
#elif defined(_MSC_VER)
//! Visual studio compiler detected
# define FPL_COMPILER_MSVC
#else
//! No compiler detected
# define FPL_COMPILER_UNKNOWN
#endif // FPL_COMPILER
//
// Compiler depended settings and detections
//
#if defined(FPL_COMPILER_MSVC)
//! Disable noexcept compiler warning for C++
# pragma warning( disable : 4577 )
//! Disable "switch statement contains 'default' but no 'case' labels" compiler warning for C++
# pragma warning( disable : 4065 )
# if defined(_DEBUG) || (!defined(NDEBUG))
//! Debug mode detected
# define FPL_ENABLE_DEBUG
# else
//! Non-debug (Release) mode detected
# define FPL_ENABLE_RELEASE
# endif
//! Function name macro (Win32)
# define FPL_FUNCTION_NAME __FUNCTION__
#else
// @NOTE(final): Expect all other compilers to pass in FPL_DEBUG manually
# if defined(FPL_DEBUG)
//! Debug mode detected
# define FPL_ENABLE_DEBUG
# else
//! Non-debug (Release) mode detected
# define FPL_ENABLE_RELEASE
# endif
//! Function name macro (Other compilers)
# define FPL_FUNCTION_NAME __FUNCTION__
#endif // FPL_COMPILER
//
// Options & Feature detection
//
// Assertions
#if !defined(FPL_NO_ASSERTIONS)
# if !defined(FPL_FORCE_ASSERTIONS)
# if defined(FPL_ENABLE_DEBUG)
//! Enable Assertions in Debug Mode by default
# define FPL_ENABLE_ASSERTIONS
# endif
# else
//! Enable Assertions always
# define FPL_ENABLE_ASSERTIONS
# endif
#endif // !FPL_NO_ASSERTIONS
#if defined(FPL_ENABLE_ASSERTIONS)
# if !defined(FPL_NO_C_ASSERT)
//! Enable C-Runtime Assertions by default
# define FPL_ENABLE_C_ASSERT
# endif
#endif // FPL_ENABLE_ASSERTIONS
// Window
#if !defined(FPL_NO_WINDOW)
//! Window support enabled by default
# define FPL_SUPPORT_WINDOW
#endif
// Video
#if !defined(FPL_NO_VIDEO)
//! Video support
# define FPL_SUPPORT_VIDEO
#endif
#if defined(FPL_SUPPORT_VIDEO)
# if !defined(FPL_NO_VIDEO_OPENGL)
//! OpenGL support enabled by default
# define FPL_SUPPORT_VIDEO_OPENGL
# endif
# if !defined(FPL_NO_VIDEO_SOFTWARE)
//! Software rendering support enabled by default
# define FPL_SUPPORT_VIDEO_SOFTWARE
# endif
#endif // FPL_SUPPORT_VIDEO
// Audio
#if !defined(FPL_NO_AUDIO)
//! Audio support
# define FPL_SUPPORT_AUDIO
#endif
#if defined(FPL_SUPPORT_AUDIO)
# if !defined(FPL_NO_AUDIO_DIRECTSOUND) && defined(FPL_PLATFORM_WIN32)
//! DirectSound support is only available on Win32
# define FPL_SUPPORT_AUDIO_DIRECTSOUND
# endif
#endif // FPL_SUPPORT_AUDIO
// Remove video support when window is disabled
#if !defined(FPL_SUPPORT_WINDOW)
# if defined(FPL_SUBPLATFORM_X11)
# undef FPL_SUBPLATFORM_X11
# endif
# if defined(FPL_SUPPORT_VIDEO)
# undef FPL_SUPPORT_VIDEO
# endif
# if defined(FPL_SUPPORT_VIDEO_OPENGL)
# undef FPL_SUPPORT_VIDEO_OPENGL
# endif
# if defined(FPL_SUPPORT_VIDEO_SOFTWARE)
# undef FPL_SUPPORT_VIDEO_SOFTWARE
# endif
#endif // !FPL_SUPPORT_WINDOW
//
// Enable supports (FPL uses _ENABLE_ internally only)
//
#if defined(FPL_SUPPORT_WINDOW)
//! Enable Window
# define FPL_ENABLE_WINDOW
#endif
#if defined(FPL_SUPPORT_VIDEO)
//! Enable Video
# define FPL_ENABLE_VIDEO
# if defined(FPL_SUPPORT_VIDEO_OPENGL)
//! Enable OpenGL Video
# define FPL_ENABLE_VIDEO_OPENGL
# endif
# if defined(FPL_SUPPORT_VIDEO_SOFTWARE)
//! Enable Software Rendering Video
# define FPL_ENABLE_VIDEO_SOFTWARE
# endif
#endif // FPL_SUPPORT_VIDEO
#if defined(FPL_SUPPORT_AUDIO)
//! Enable Audio
# define FPL_ENABLE_AUDIO
# if defined(FPL_SUPPORT_AUDIO_DIRECTSOUND)
//! Enable DirectSound Audio
# define FPL_ENABLE_AUDIO_DIRECTSOUND
# endif
#endif // FPL_SUPPORT_AUDIO
#if !defined(FPL_NO_ERROR_IN_CONSOLE)
//! Write errors in console
# define FPL_ENABLE_ERROR_IN_CONSOLE
#endif
#if !defined(FPL_NO_MULTIPLE_ERRORSTATES)
//! Allow multiple error states
# define FPL_ENABLE_MULTIPLE_ERRORSTATES
#endif
#if defined(FPL_AUTO_NAMESPACE)
//! Expand namespaces at the header end always
# define FPL_ENABLE_AUTO_NAMESPACE
#endif
//
// Static/Inline/Extern/Internal
//
//! Global persistent variable
#define fpl_globalvar static
//! Local persistent variable
#define fpl_localvar static
//! Private/Internal function
#define fpl_internal static
//! Inline function
#define fpl_inline inline
//! Internal inlined function
#define fpl_internal_inline inline
//! Null
#define fpl_null '\0'
#if defined(FPL_API_AS_PRIVATE)
//! Private api call
# define fpl_api static
#else
//! Public api call
# define fpl_api extern
#endif // FPL_API_AS_PRIVATE
//! Platform api definition
#define fpl_platform_api fpl_api
//! Common api definition
#define fpl_common_api fpl_api
//! Main entry point api definition
#define fpl_main
//
// Assertions
//
#if defined(FPL_ENABLE_ASSERTIONS)
# if defined(FPL_ENABLE_C_ASSERT) && !defined(FPL_FORCE_ASSERTIONS)
# include <assert.h>
//! Runtime assert (C Runtime)
# define FPL_ASSERT(exp) assert(exp)
//! Compile error assert (C Runtime)
# define FPL_STATICASSERT(exp) static_assert(exp, "static_assert")
# else
//! Runtime assert
# define FPL_ASSERT(exp) if(!(exp)) {*(int *)0 = 0;}
//! Compile error assert
# define FPL_STATICASSERT_(exp, line) \
int fpl_static_assert_##line(int static_assert_failed[(exp)?1:-1])
# define FPL_STATICASSERT(exp) \
FPL_STATICASSERT_(exp, __LINE__)
# endif // FPL_ENABLE_C_ASSERT
#else
//! Runtime assertions disabled
# define FPL_ASSERT(exp)
//! Compile time assertions disabled
# define FPL_STATICASSERT(exp)
#endif // FPL_ENABLE_ASSERTIONS
//! This will full-on crash when something is not implemented always.
#define FPL_NOT_IMPLEMENTED {*(int *)0 = 0xBAD;}
//
// Logging
//
#if defined(FPL_LOGGING)
//! Enable logging
# define FPL_ENABLE_LOGGING
#endif
//
// Types & Limits
//
#include <stdint.h> // uint32_t, ...
#include <stddef.h> // size_t
#include <stdlib.h> // UINT32_MAX, ...
#include <stdbool.h> // bool
//
// Macro functions
//
//! Macro for initialize a struct to zero
#if defined(FPL_IS_C99)
# define FPL_STRUCT_ZERO {0}
#else
# define FPL_STRUCT_ZERO {}
#endif
//! Returns the element count from a static array,
#define FPL_ARRAYCOUNT(arr) (sizeof(arr) / sizeof((arr)[0]))
//! Returns the offset in bytes to a field in a structure
#define FPL_OFFSETOF(type, field) ((size_t)(&(((type*)(0))->field)))
//! Returns the offset for the value to satisfy the given alignment boundary
#define FPL_ALIGNMENT_OFFSET(value, alignment) ( (((alignment) > 1) && (((value) & ((alignment) - 1)) != 0)) ? ((alignment) - ((value) & (alignment - 1))) : 0)
//! Returns the given size extended o to satisfy the given alignment boundary
#define FPL_ALIGNED_SIZE(size, alignment) (((size) > 0 && (alignment) > 0) ? ((size) + FPL_ALIGNMENT_OFFSET(size, alignment)) : (size))
//! Returns true when the given pointer address is aligned to the given alignment
#define FPL_IS_ALIGNED(ptr, alignment) (((uintptr_t)(const void *)(ptr)) % (alignment) == 0)
//! Returns the smallest value
#define FPL_MIN(a, b) ((a) < (b)) ? (a) : (b)
//! Returns the biggest value
#define FPL_MAX(a, b) ((a) > (b)) ? (a) : (b)
//! Returns the number of bytes for the given kilobytes
#define FPL_KILOBYTES(value) (((value) * 1024ull))
//! Returns the number of bytes for the given megabytes
#define FPL_MEGABYTES(value) ((FPL_KILOBYTES(value) * 1024ull))
//! Returns the number of bytes for the given gigabytes
#define FPL_GIGABYTES(value) ((FPL_MEGABYTES(value) * 1024ull))
//! Returns the number of bytes for the given terabytes
#define FPL_TERABYTES(value) ((FPL_GIGABYTES(value) * 1024ull))
//! Manually allocate memory on the stack (Use this with care!)
#define FPL_STACKALLOCATE(size) _alloca(size)
// ****************************************************************************
// ****************************************************************************
//
// Platform includes
//
// ****************************************************************************
// ****************************************************************************
#if defined(FPL_PLATFORM_WIN32)
// @NOTE(final): windef.h defines min/max macros defined in lowerspace, this will break for example std::min/max so we have to tell the header we dont want this!
# if !defined(NOMINMAX)
# define NOMINMAX
# endif
// @NOTE(final): For now we dont want any network, com or gdi stuff at all, maybe later who knows.
# if !defined(WIN32_LEAN_AND_MEAN)
# define WIN32_LEAN_AND_MEAN 1
# endif
# include <windows.h> // Win32 api, its unfortunate we have to include this in the header as well, but there are structures
#endif // FPL_PLATFORM_WIN32
#if defined(FPL_SUBPLATFORM_POSIX)
# include <pthread.h> // pthread_t, pthread_mutex_, pthread_cond_, pthread_barrier_
#endif // FPL_SUBPLATFORM_POSIX
#if defined(FPL_SUBPLATFORM_X11)
# include <X11/X.h> // Window
# include <X11/Xlib.h> // Display
# undef None
# undef Success
#endif // FPL_SUBPLATFORM_X11
// ****************************************************************************
// ****************************************************************************
//
// API Declaration
//
// ****************************************************************************
// ****************************************************************************
// ----------------------------------------------------------------------------
/**
* \defgroup Atomics Atomic functions
* \brief Atomic functions, like AtomicCompareAndExchange, AtomicReadFence, etc.
* \{
*/
// ----------------------------------------------------------------------------
/**
* \brief Insert a memory read fence/barrier.
*
* This will complete previous reads before future reads and prevents the compiler from reordering memory reads across this fence.
*/
fpl_platform_api void fplAtomicReadFence();
/**
* \brief Insert a memory write fence/barrier.
* This will complete previous writes before future writes and prevents the compiler from reordering memory writes across this fence.
*/
fpl_platform_api void fplAtomicWriteFence();
/**
* \brief Insert a memory read/write fence/barrier.
* This will complete previous reads/writes before future reads/writes and prevents the compiler from reordering memory access across this fence.
*/
fpl_platform_api void fplAtomicReadWriteFence();
/**
* \brief Replace a 32-bit unsigned integer with the given value atomically.
* Ensures that memory operations are completed in order.
* \param target The target value to write into.
* \param value The source value used for exchange.
* \return Returns the initial value before the replacement.
*/
fpl_platform_api uint32_t fplAtomicExchangeU32(volatile uint32_t *target, const uint32_t value);
/**
* \brief Replace a 64-bit unsigned integer with the given value atomically.
* Ensures that memory operations are completed in order.
* \param target The target value to write into.
* \param value The source value used for exchange.
* \return Returns the initial value before the replacement.
*/
fpl_platform_api uint64_t fplAtomicExchangeU64(volatile uint64_t *target, const uint64_t value);
/**
* \brief Replace a 32-bit signed integer with the given value atomically.
* Ensures that memory operations are completed in order.
* \param target The target value to write into.
* \param value The source value used for exchange.
* \return Returns the initial value before the replacement.
*/
fpl_platform_api int32_t fplAtomicExchangeS32(volatile int32_t *target, const int32_t value);
/**
* \brief Replace a 64-bit signed integer with the given value atomically.
* Ensures that memory operations are completed in order.
* \param target The target value to write into.
* \param value The source value used for exchange.
* \return Returns the initial value before the replacement.
*/
fpl_platform_api int64_t fplAtomicExchangeS64(volatile int64_t *target, const int64_t value);
/**
* \brief Replace a pointer with the given value atomically.
* Ensures that memory operations are completed in order.
* \param target The target value to write into.
* \param value The source value used for exchange.
* \return Returns the initial value before the replacement.
*/
fpl_common_api void *fplAtomicExchangePtr(volatile void **target, const void *value);
/**
* \brief Adds a 32-bit unsigned integer to the value by the given addend atomically.
* Ensures that memory operations are completed in order.
* \param value The target value to append to.
* \param addend The value used for adding.
* \return Returns the initial value before the append.
*/
fpl_platform_api uint32_t fplAtomicAddU32(volatile uint32_t *value, const uint32_t addend);
/**
* \brief Adds a 64-bit unsigned integer to the value by the given addend atomically.
* Ensures that memory operations are completed in order.
* \param value The target value to append to.
* \param addend The value used for adding.
* \return Returns the initial value before the append.
*/
fpl_platform_api uint64_t fplAtomicAddU64(volatile uint64_t *value, const uint64_t addend);
/**
* \brief Adds a 32-bit signed integer to the value by the given addend atomically.
* Ensures that memory operations are completed in order.
* \param value The target value to append to.
* \param addend The value used for adding.
* \return Returns the initial value before the append.
*/
fpl_platform_api int32_t fplAtomicAddS32(volatile int32_t *value, const int32_t addend);
/**
* \brief Adds a 64-bit signed integer to the value by the given addend atomically.
* Ensures that memory operations are completed in order.
* \param value The target value to append to.
* \param addend The value used for adding.
* \return Returns the initial value before the append.
*/
fpl_platform_api int64_t fplAtomicAddS64(volatile int64_t *value, const int64_t addend);
/**
* \brief Compares a 32-bit unsigned integer with a comparand and exchange it when comparand matches destination.
* Ensures that memory operations are completed in order.
* \param dest The target value to write into.
* \param comparand The value to compare with.
* \param exchange The value to exchange with.
* \note Use \ref fplIsAtomicCompareAndExchangeU32() when you want to check if the exchange has happened or not.
* \return Returns the dest before the exchange, regardless of the result.
*/
fpl_platform_api uint32_t fplAtomicCompareAndExchangeU32(volatile uint32_t *dest, const uint32_t comparand, const uint32_t exchange);
/**
* \brief Compares a 64-bit unsigned integer with a comparand and exchange it when comparand matches destination.
* Ensures that memory operations are completed in order.
* \param dest The target value to write into.
* \param comparand The value to compare with.
* \param exchange The value to exchange with.
* \note Use \ref fplIsAtomicCompareAndExchangeU64() when you want to check if the exchange has happened or not.
* \return Returns the value of the destination before the exchange, regardless of the result.
*/
fpl_platform_api uint64_t fplAtomicCompareAndExchangeU64(volatile uint64_t *dest, const uint64_t comparand, const uint64_t exchange);
/**
* \brief Compares a 32-bit signed integer with a comparand and exchange it when comparand matches destination.
* Ensures that memory operations are completed in order.
* \param dest The target value to write into.
* \param comparand The value to compare with.
* \param exchange The value to exchange with.
* \note Use \ref fplIsAtomicCompareAndExchangeS32() when you want to check if the exchange has happened or not.
* \return Returns the value of the destination before the exchange, regardless of the result.
*/
fpl_platform_api int32_t fplAtomicCompareAndExchangeS32(volatile int32_t *dest, const int32_t comparand, const int32_t exchange);
/**
* \brief Compares a 64-bit signed integer with a comparand and exchange it when comparand matches destination.
* Ensures that memory operations are completed in order.
* \param dest The target value to write into.
* \param comparand The value to compare with.
* \param exchange The value to exchange with.
* \note Use \ref fplIsAtomicCompareAndExchangeS64() when you want to check if the exchange has happened or not.
* \return Returns the value of the destination before the exchange, regardless of the result.
*/
fpl_platform_api int64_t fplAtomicCompareAndExchangeS64(volatile int64_t *dest, const int64_t comparand, const int64_t exchange);
/**
* \brief Compares a pointer with a comparand and exchange it when comparand matches destination.
* Ensures that memory operations are completed in order.
* \param dest The target value to write into.
* \param comparand The value to compare with.
* \param exchange The value to exchange with.
* \note Use \ref fplIsAtomicCompareAndExchangePtr() when you want to check if the exchange has happened or not.
* \return Returns the value of the destination before the exchange, regardless of the result.
*/
fpl_common_api void *fplAtomicCompareAndExchangePtr(volatile void **dest, const void *comparand, const void *exchange);
/**
* \brief Compares a 32-bit unsigned integer with a comparand and exchange it when comparand matches destination and returns a bool indicating the result.
* Ensures that memory operations are completed in order.
* \param dest The target value to write into.
* \param comparand The value to compare with.
* \param exchange The value to exchange with.
* \return Returns true when the exchange happened, otherwise false.
*/
fpl_platform_api bool fplIsAtomicCompareAndExchangeU32(volatile uint32_t *dest, const uint32_t comparand, const uint32_t exchange);
/**
* \brief Compares a 64-bit unsigned integer with a comparand and exchange it when comparand matches destination and returns a bool indicating the result.
* Ensures that memory operations are completed in order.
* \param dest The target value to write into.
* \param comparand The value to compare with.
* \param exchange The value to exchange with.
* \return Returns true when the exchange happened, otherwise false.
*/
fpl_platform_api bool fplIsAtomicCompareAndExchangeU64(volatile uint64_t *dest, const uint64_t comparand, const uint64_t exchange);
/**
* \brief Compares a 32-bit signed integer with a comparand and exchange it when comparand matches destination and returns a bool indicating the result.
* Ensures that memory operations are completed in order.
* \param dest The target value to write into.
* \param comparand The value to compare with.
* \param exchange The value to exchange with.
* \return Returns true when the exchange happened, otherwise false.
*/
fpl_platform_api bool fplIsAtomicCompareAndExchangeS32(volatile int32_t *dest, const int32_t comparand, const int32_t exchange);
/**
* \brief Compares a 64-bit signed integer with a comparand and exchange it when comparand matches destination and returns a bool indicating the result.
* Ensures that memory operations are completed in order.
* \param dest The target value to write into.
* \param comparand The value to compare with.
* \param exchange The value to exchange with.
* \return Returns true when the exchange happened, otherwise false.
*/
fpl_platform_api bool fplIsAtomicCompareAndExchangeS64(volatile int64_t *dest, const int64_t comparand, const int64_t exchange);
/**
* \brief Compares a pointer with a comparand and exchange it when comparand matches destination and returns a bool indicating the result.
* Ensures that memory operations are completed in order.
* \param dest The target value to write into.
* \param comparand The value to compare with.
* \param exchange The value to exchange with.
* \return Returns true when the exchange happened, otherwise false.
*/
fpl_common_api bool fplIsAtomicCompareAndExchangePtr(volatile void **dest, const void *comparand, const void *exchange);
/**
* \brief Loads the 32-bit unsigned value atomically and returns the value.
* Ensures that memory operations are completed before the read.
* \param source The source value to read from.
* \note This may use a CAS instruction when there is no suitable compiler intrinsics found.
* \return Returns the source value.
*/
fpl_platform_api uint32_t fplAtomicLoadU32(volatile uint32_t *source);
/**
* \brief Loads the 64-bit unsigned value atomically and returns the value.
* Ensures that memory operations are completed before the read.
* \param source The source value to read from.
* \note This may use a CAS instruction when there is no suitable compiler intrinsics found.
* \return Returns the source value.
*/
fpl_platform_api uint64_t fplAtomicLoadU64(volatile uint64_t *source);
/**
* \brief Loads the 32-bit signed value atomically and returns the value.
* Ensures that memory operations are completed before the read.
* \param source The source value to read from.
* \note This may use a CAS instruction when there is no suitable compiler intrinsics found.
* \return Returns the source value.
*/
fpl_platform_api int32_t fplAtomicLoadS32(volatile int32_t *source);
/**
* \brief Loads the 64-bit signed value atomically and returns the value.
* Ensures that memory operations are completed before the read.
* \param source The source value to read from.
* \note This may use a CAS instruction when there is no suitable compiler intrinsics found.
* \return Returns the source value.
*/
fpl_platform_api int64_t fplAtomicLoadS64(volatile int64_t *source);
/**
* \brief Loads the pointer value atomically and returns the value.
* Ensures that memory operations are completed before the read.
* \param source The source value to read from.
* \note This may use a CAS instruction when there is no suitable compiler intrinsics found.
* \return Returns the source value.
*/
fpl_common_api void *fplAtomicLoadPtr(volatile void **source);
/**
* \brief Overwrites the 32-bit unsigned value atomically.
* Ensures that memory operations are completed before the write.
* \param dest The destination to write to.
* \param value The value to exchange with.
* \return Returns the source value.
*/
fpl_platform_api void fplAtomicStoreU32(volatile uint32_t *dest, const uint32_t value);
/**
* \brief Overwrites the 64-bit unsigned value atomically.
* Ensures that memory operations are completed before the write.
* \param dest The destination to write to.
* \param value The value to exchange with.
* \return Returns the source value.
*/
fpl_platform_api void fplAtomicStoreU64(volatile uint64_t *dest, const uint64_t value);
/**
* \brief Overwrites the 32-bit signed value atomically.
* Ensures that memory operations are completed before the write.
* \param dest The destination to write to.
* \param value The value to exchange with.
* \return Returns the source value.
*/
fpl_platform_api void fplAtomicStoreS32(volatile int32_t *dest, const int32_t value);
/**
* \brief Overwrites the 64-bit signed value atomically.
* Ensures that memory operations are completed before the write.
* \param dest The destination to write to.
* \param value The value to exchange with.
* \return Returns the source value.
*/
fpl_platform_api void fplAtomicStoreS64(volatile int64_t *dest, const int64_t value);
/**
* \brief Overwrites the pointer value atomically.
* Ensures that memory operations are completed before the write.
* \param dest The destination to write to.
* \param value The value to exchange with.
* \return Returns the source value.
*/
fpl_common_api void fplAtomicStorePtr(volatile void **dest, const void *value);
/** \}*/
/**
* \defgroup Hardware Hardware functions
* \brief Hardware functions, like GetProcessorCoreCount, GetProcessorName, etc.
* \{
*/
//! Memory informations
typedef struct fplMemoryInfos {
//! Total size of physical memory in bytes (Amount of RAM installed)
uint64_t totalPhysicalSize;
//! Available size of physical memory in bytes (May be less than the amount of RAM installed)
uint64_t availablePhysicalSize;
//! Free size of physical memory in bytes
uint64_t usedPhysicalSize;
//! Total size of virtual memory in bytes
uint64_t totalVirtualSize;
//! Used size of virtual memory in bytes
uint64_t usedVirtualSize;
//! Total page size in bytes
uint64_t totalPageSize;
//! Used page size in bytes
uint64_t usedPageSize;
} fplMemoryInfos;
/**
* \brief Returns the total number of processor cores.
* \return Number of processor cores.
*/
fpl_platform_api uint32_t fplGetProcessorCoreCount();
/**
* \brief Returns the name of the processor.
* The processor name is written in the destination buffer.
* \param destBuffer The character buffer to write the processor name into.
* \param maxDestBufferLen The total number of characters available in the destination character buffer.
* \return Name of the processor.
*/
fpl_platform_api char *fplGetProcessorName(char *destBuffer, const uint32_t maxDestBufferLen);
/**
* \brief Returns the current system memory informations.
* \return Current system memory informations.
*/
fpl_platform_api fplMemoryInfos fplGetSystemMemoryInfos();
/** \}*/
/**
* \defgroup Settings Settings and configurations
* \brief Video/audio/window settings
* \{
*/
//! Initialization flags (Window, Video, etc.)
typedef enum fplInitFlags {
//! No init flags
fplInitFlags_None = 0,
//! Create a single window
fplInitFlags_Window = 1 << 0,
//! Use a video backbuffer (This flag ensures that \ref fplInitFlags_Window is included always)
fplInitFlags_Video = 1 << 1,
//! Use asyncronous audio playback
fplInitFlags_Audio = 1 << 2,
//! Default init flags for initializing everything
fplInitFlags_All = fplInitFlags_Window | fplInitFlags_Video | fplInitFlags_Audio
} fplInitFlags;
//! Video driver type
typedef enum fplVideoDriverType {
//! No video driver
fplVideoDriverType_None = 0,
//! OpenGL
fplVideoDriverType_OpenGL,
//! Software
fplVideoDriverType_Software
} fplVideoDriverType;
#if defined(FPL_ENABLE_VIDEO_OPENGL)
//! OpenGL compability flags
typedef enum fplOpenGLCompabilityFlags {
//! Use legacy context
fplOpenGLCompabilityFlags_Legacy = 0,
//! Use core profile
fplOpenGLCompabilityFlags_Core = 1 << 1,
//! Use compability profile
fplOpenGLCompabilityFlags_Compability = 1 << 2,
//! Remove features marked as deprecated
fplOpenGLCompabilityFlags_Forward = 1 << 3,
} fplOpenGLCompabilityFlags;
//! OpenGL video settings container
typedef struct fplOpenGLVideoSettings {
//! Compability flags
fplOpenGLCompabilityFlags compabilityFlags;
//! Desired major version
uint32_t majorVersion;
//! Desired minor version
uint32_t minorVersion;
} fplOpenGLVideoSettings;
#endif // FPL_ENABLE_VIDEO_OPENGL
//! Graphics API settings union
typedef union fplGraphicsAPISettings {
#if defined(FPL_ENABLE_VIDEO_OPENGL)
//! OpenGL settings
fplOpenGLVideoSettings opengl;
#endif
} fplGraphicsAPISettings;
//! Video settings container (Driver, Flags, Version, VSync, etc.)
typedef struct fplVideoSettings {
//! Video driver type
fplVideoDriverType driver;
//! Vertical syncronisation enabled/disabled
bool isVSync;
//! Backbuffer size is automatically resized. Useable only for software rendering!
bool isAutoSize;
//! Graphics API settings
fplGraphicsAPISettings graphics;
} fplVideoSettings;
/**
* \brief Make default video settings
* \note This will not change any video settings! To change the actual settings you have to pass the entire \ref fplSettings container to a argument in \ref fplPlatformInit().
*/
fpl_inline fplVideoSettings fplDefaultVideoSettings() {
fplVideoSettings result = FPL_STRUCT_ZERO;
result.isVSync = false;
result.isAutoSize = true;
// @NOTE(final): Auto detect video driver
#if defined(FPL_ENABLE_VIDEO_OPENGL)
result.driver = fplVideoDriverType_OpenGL;
result.graphics.opengl.compabilityFlags = fplOpenGLCompabilityFlags_Legacy;
#elif defined(FPL_ENABLE_VIDEO_SOFTWARE)
result.driver = VideoDriverType_Software;
#else
result.driver = VideoDriverType_None;
#endif
return(result);
}
//! Audio driver type
typedef enum fplAudioDriverType {
//! No audio driver
fplAudioDriverType_None = 0,
//! Auto detection
fplAudioDriverType_Auto,
//! DirectSound
fplAudioDriverType_DirectSound,
} fplAudioDriverType;
//! Audio format type
typedef enum fplAudioFormatType {
// No audio format
fplAudioFormatType_None = 0,
// Unsigned 8-bit integer PCM
fplAudioFormatType_U8,
// Signed 16-bit integer PCM
fplAudioFormatType_S16,
// Signed 24-bit integer PCM
fplAudioFormatType_S24,
// Signed 32-bit integer PCM
fplAudioFormatType_S32,
// Signed 64-bit integer PCM
fplAudioFormatType_S64,
// 32-bit IEEE_FLOAT
fplAudioFormatType_F32,
// 64-bit IEEE_FLOAT
fplAudioFormatType_F64,
} fplAudioFormatType;
//! Audio device format
typedef struct fplAudioDeviceFormat {
//! Audio format
fplAudioFormatType type;
//! Samples per seconds
uint32_t sampleRate;
//! Number of channels
uint32_t channels;
//! Number of periods
uint32_t periods;
//! Buffer size for the device
uint32_t bufferSizeInBytes;
//! Buffer size in frames
uint32_t bufferSizeInFrames;
} fplAudioDeviceFormat;
//! Audio device id union
typedef union fplAudioDeviceID {
# if defined(FPL_ENABLE_AUDIO_DIRECTSOUND)
//! DirectShow Device GUID
GUID dshow;
# endif
} fplAudioDeviceID;
//! Audio device info
typedef struct fplAudioDeviceInfo {
//! Device name
char name[256];
//! Device id
fplAudioDeviceID id;
} fplAudioDeviceInfo;
//! Audio Client Read Callback Function
typedef uint32_t(fpl_audio_client_read_callback)(const fplAudioDeviceFormat deviceFormat, const uint32_t frameCount, void *outputSamples, void *userData);
//! Audio settings
typedef struct fplAudioSettings {
//! The device format
fplAudioDeviceFormat deviceFormat;
//! The device info
fplAudioDeviceInfo deviceInfo;
//! The callback for retrieving audio data from the client
fpl_audio_client_read_callback *clientReadCallback;
//! The targeted driver
fplAudioDriverType driver;
//! Audio buffer in milliseconds
uint32_t bufferSizeInMilliSeconds;
//! Is exclude mode prefered
bool preferExclusiveMode;
//! User data pointer for client read callback
void *userData;
} fplAudioSettings;
/**
* \brief Make default audio settings (S16 PCM, 48 KHz, 2 Channels)
* \note This will not change any audio settings! To change the actual settings you have to pass the entire \ref fplSettings container to a argument in \ref fplPlatformInit().
*/
fpl_inline fplAudioSettings fplDefaultAudioSettings() {
fplAudioSettings result = FPL_STRUCT_ZERO;
result.bufferSizeInMilliSeconds = 25;
result.preferExclusiveMode = false;
result.deviceFormat.channels = 2;
result.deviceFormat.sampleRate = 48000;
result.deviceFormat.type = fplAudioFormatType_S16;
result.driver = fplAudioDriverType_None;
# if defined(FPL_ENABLE_AUDIO_DIRECTSOUND)
result.driver = fplAudioDriverType_DirectSound;
# endif
return(result);
}
//! Window settings (Size, Title etc.)
typedef struct fplWindowSettings {
//! Window title
char windowTitle[256];
//! Window width in screen coordinates
uint32_t windowWidth;
//! Window height in screen coordinates
uint32_t windowHeight;
//! Fullscreen width in screen coordinates
uint32_t fullscreenWidth;
//! Fullscreen height in screen coordinates
uint32_t fullscreenHeight;
//! Is window resizable
bool isResizable;
//! Is window in fullscreen mode
bool isFullscreen;
} fplWindowSettings;
/**
* \brief Make default settings for the window
* \note This will not change any window settings! To change the actual settings you have to pass the entire \ref fplSettings container to a argument in \ref fplPlatformInit().
*/
fpl_inline fplWindowSettings fplDefaultWindowSettings() {
fplWindowSettings result = FPL_STRUCT_ZERO;
result.windowTitle[0] = 0;
result.windowWidth = 800;
result.windowHeight = 600;
result.fullscreenWidth = 0;
result.fullscreenHeight = 0;
result.isResizable = true;
result.isFullscreen = false;
return(result);
}
//! Input settings
typedef struct fplInputSettings {
//! Frequency in ms for detecting new or removed controllers (Default: 100 ms)
uint32_t controllerDetectionFrequency;
} fplInputSettings;
/**
* \brief Make default settings for input devices.
* \note This will not change any input settings! To change the actual settings you have to pass the entire \ref fplSettings container to a argument in \ref fplPlatformInit().
*/
fpl_inline fplInputSettings fplDefaultInputSettings() {
fplInputSettings result = FPL_STRUCT_ZERO;
result.controllerDetectionFrequency = 100;
return(result);
}
//! Settings container (Window, Video, etc)
typedef struct fplSettings {
//! Window settings
fplWindowSettings window;
//! Video settings
fplVideoSettings video;
//! Audio settings
fplAudioSettings audio;
//! Input settings
fplInputSettings input;
} fplSettings;
/**
* \brief Make default settings for window, video, audio, etc.
* \note This will not change any settings! To change the actual settings you have to pass this settings container to a argument in \ref fplPlatformInit().
*/
fpl_inline fplSettings fplDefaultSettings() {
fplSettings result = FPL_STRUCT_ZERO;
result.window = fplDefaultWindowSettings();
result.video = fplDefaultVideoSettings();
result.audio = fplDefaultAudioSettings();
result.input = fplDefaultInputSettings();
return(result);
}
/**
* \brief Returns the current settings
*/
fpl_common_api const fplSettings *fplGetCurrentSettings();
/** \}*/
/**
* \defgroup Initialization Initialization functions
* \brief Initialization and release functions
* \{
*/
/**
* \brief Initializes the platform layer.
* \param initFlags Optional init flags used for enable certain features, like video/audio etc. (Default: \ref fplInitFlags_All)
* \param initSettings Optional initialization settings which can be passed to control the platform layer behavior or systems. (Default: \ref fplSettings provided by \ref fplDefaultSettings())
* \note \ref fplPlatformRelease() must be called when you are done! After \ref fplPlatformRelease() has been called you can call this function again if needed.
* \return Returns true when the initialzation was successful, otherwise false. Will return false when the platform layers is already initialized successfully.
*/
fpl_common_api bool fplPlatformInit(const fplInitFlags initFlags, const fplSettings initSettings);
/**
* \brief Releases the resources allocated by the platform layer.
* \note Can only be called when \ref fplPlatformInit() was successful.
*/
fpl_common_api void fplPlatformRelease();
/** \}*/
/**
* \defgroup ErrorHandling Error Handling
* \brief Functions for error handling
* \{
*/
/**
* \brief Returns the last internal error string
* \note This function can be called regardless of the initialization state!
* \return Last error string or empty string when there was no error.
*/
fpl_common_api const char *fplGetPlatformError();
/**
* \brief Returns the last error string from the given index
* \param index The index
* \note This function can be called regardless of the initialization state!
* \return Last error string from the given index or empty when there was no error.
*/
fpl_common_api const char *fplGetPlatformError(const size_t index);
/**
* \brief Returns the count of total last errors
* \note This function can be called regardless of the initialization state!
* \return Number of last errors or zero when there was no error.
*/
fpl_common_api size_t fplGetPlatformErrorCount();
/**
* \brief Clears all the current errors in the platform
* \note This function can be called regardless of the initialization state!
*/
fpl_common_api void ClearPlatformErrors();
/** \}*/
/**
* \defgroup DynamicLibrary Dynamic library loading
* \brief Loading dynamic libraries and retrieving the procedure addresses.
* \{
*/
//! Internal library handle union
typedef union fplInternalDynamicLibraryHandle {
#if defined(FPL_PLATFORM_WIN32)
//! Win32 library handle
HMODULE win32LibraryHandle;
#elif defined(FPL_SUBPLATFORM_POSIX)
//! Posix library handle
void *posixLibraryHandle;
#endif
} fplInternalDynamicLibraryHandle;
//! Handle to a loaded dynamic library
typedef struct fplDynamicLibraryHandle {
//! Internal library handle
fplInternalDynamicLibraryHandle internalHandle;
//! Library opened successfully
bool isValid;
} fplDynamicLibraryHandle;
/**
* \brief Loads a dynamic library and returns the loaded handle for it.
* \param libraryFilePath The path to the library with included file extension (.dll / .so)
* \note To check for success, just check the DynamicLibraryHandle.isValid field from the result.
* \return Handle container of the loaded library.
*/
fpl_platform_api fplDynamicLibraryHandle fplDynamicLibraryLoad(const char *libraryFilePath);
/**
* \brief Returns the dynamic library procedure address for the given procedure name.
* \param handle Handle to the loaded library
* \param name Name of the procedure
* \return Procedure address for the given procedure name or fpl_null when procedure not found or library is not loaded.
*/
fpl_platform_api void *fplGetDynamicLibraryProc(const fplDynamicLibraryHandle *handle, const char *name);
/**
* \brief Unloads the loaded library and resets the handle to zero.
* \param handle Loaded dynamic library handle
*/
fpl_platform_api void fplDynamicLibraryUnload(fplDynamicLibraryHandle *handle);
/** \}*/
/**
* \defgroup Console Console functions
* \brief Console out/in functions
* \{
*/
/**
* \brief Writes the given text to the standard output console buffer.
* \param text The text to write into standard output console.
* \note This is most likely just a wrapper call to fprintf(stdout)
*/
fpl_platform_api void fplConsoleOut(const char *text);
/**
* \brief Writes the given formatted text to the standard output console buffer.
* \param format The format used for writing into the standard output console.
* \param ... The dynamic arguments used for formatting the text.
* \note This is most likely just a wrapper call to vfprintf(stdout)
*/
fpl_platform_api void fplConsoleFormatOut(const char *format, ...);
/**
* \brief Writes the given text to the standard error console buffer.
* \param text The text to write into standard error console.
* \note This is most likely just a wrapper call to fprintf(stderr)
*/
fpl_platform_api void fplConsoleError(const char *text);
/**
* \brief Writes the given formatted text to the standard error console buffer.
* \param format The format used for writing into the standard error console.
* \param ... The dynamic arguments used for formatting the text.
* \note This is most likely just a wrapper call to vfprintf(stderr)
*/
fpl_platform_api void fplConsoleFormatError(const char *format, ...);
/**
* \brief Wait for a character to be typed in the console input and return it
* \note This is most likely just a wrapper call to getchar()
* \return Character typed in in the console input
*/
fpl_platform_api const char fplConsoleWaitForCharInput();
/** \}*/
/**
* \defgroup Threading Threading routines
* \brief Tons of functions for multithreading, mutex and signal creation and handling
* \{
*/
//! Thread state
typedef enum fplThreadStates {
//! Thread is stopped
fplThreadState_Stopped = 0,
//! Thread is being started
fplThreadState_Starting,
//! Thread is still running
fplThreadState_Running,
//! Thread is being stopped
fplThreadState_Stopping,
} fplThreadStates;
typedef uint32_t fplThreadState;
typedef struct fplThreadHandle fplThreadHandle;
//! Run function type definition for CreateThread
typedef void (fpl_run_thread_function)(const fplThreadHandle *thread, void *data);
#if defined(FPL_SUBPLATFORM_POSIX)
//! Posix internal thread handle
typedef struct fplPosixInternalThreadHandle {
//! Thread
pthread_t thread;
//! Mutex
pthread_mutex_t mutex;
//! Stop condition
pthread_cond_t stopCondition;
} fplPosixInternalThreadHandle;
#endif
//! Internal thread handle union
typedef union fplInternalThreadHandle {
#if defined(FPL_PLATFORM_WIN32)
//! Win32 thread handle
HANDLE win32ThreadHandle;
#elif defined(FPL_SUBPLATFORM_POSIX)
//! Posix thread handle
fplPosixInternalThreadHandle posix;
#endif
} fplInternalThreadHandle;
//! Thread handle
typedef struct fplThreadHandle {
//! The internal thread handle
fplInternalThreadHandle internalHandle;
//! The identifier of the thread
uint64_t id;
//! The stored run function
fpl_run_thread_function *runFunc;
//! The user data passed to the run function
void *data;
//! Thread state
volatile fplThreadState currentState;
//! Is this thread valid
volatile bool isValid;
//! Is this thread stopping
volatile bool isStopping;
} fplThreadHandle;
//! Internal mutex handle union
typedef union fplInternalMutexHandle {
#if defined(FPL_PLATFORM_WIN32)
//! Win32 mutex handle
CRITICAL_SECTION win32CriticalSection;
#elif defined(FPL_SUBPLATFORM_POSIX)
//! Posix mutex handle
pthread_mutex_t posixMutex;
#endif
} fplInternalMutexHandle;
//! Mutex handle
typedef struct fplMutexHandle {
//! The internal mutex handle
fplInternalMutexHandle internalHandle;
//! Is it valid
bool isValid;
} fplMutexHandle;
//! Internal signal handle union
typedef union fplInternalSignalHandle {
#if defined(FPL_PLATFORM_WIN32)
//! Win32 event handle
HANDLE win32EventHandle;
#elif defined(FPL_SUBPLATFORM_POSIX)
//! Posix condition
pthread_cond_t posixCondition;
#endif
} fplInternalSignalHandle;
//! Signal handle
typedef struct fplSignalHandle {
//! The internal signal handle
fplInternalSignalHandle internalHandle;
//! Is it valid
bool isValid;
} fplSignalHandle;
//! Returns the current thread state from the given thread
fpl_inline fplThreadState GetThreadState(fplThreadHandle *thread) {
if(thread == fpl_null) {
return fplThreadState_Stopped;
}
fplThreadState result = (fplThreadState)fplAtomicLoadU32((volatile uint32_t *)&thread->currentState);
return(result);
}
/**
* \brief Creates a thread and return a handle to it.
* \param runFunc Function prototype called when this thread starts.
* \param data User data passed to the run function.
* \note Use \ref fplThreadDestroy() with this thread context when you dont need this thread anymore. You can only have 64 threads suspended/running at the same time!
* \warning Do not free this thread context directly! Use \ref fplThreadDestroy() instead.
* \return Pointer to a internal stored thread-context or return fpl_null when the limit of current threads has been reached.
*/
fpl_platform_api fplThreadHandle *fplThreadCreate(fpl_run_thread_function *runFunc, void *data);
/**
* \brief Let the current thread sleep for the given amount of milliseconds.
* \param milliseconds Number of milliseconds to sleep
* \note There is no guarantee that the OS sleeps for the exact amount of milliseconds! This can vary based on the OS scheduler granularity.
*/
fpl_platform_api void fplThreadSleep(const uint32_t milliseconds);
/**
* \brief Stop the given thread and release all underlying resources.
* \param thread Thread
* \note This thread context may get re-used for another thread in the future!
* \warning Do not free the given thread context manually!
*/
fpl_platform_api void fplThreadDestroy(fplThreadHandle *thread);
/**
* \brief Wait until the given thread is done running or the given timeout has been reached.
* \param thread Thread
* \param maxMilliseconds Optional number of milliseconds to wait. When this is set to UINT32_MAX it may wait infinitly. (Default: UINT32_MAX)
* \return Returns true when the thread completes or when the timeout has been reached.
*/
fpl_platform_api bool fplThreadWaitForOne(fplThreadHandle *thread, const uint32_t maxMilliseconds);
/**
* \brief Wait until all given threads are done running or the given timeout has been reached.
* \param threads Array of threads
* \param count Number of threads in the array
* \param maxMilliseconds Optional number of milliseconds to wait. When this is set to UINT32_MAX it may wait infinitly. (Default: UINT32_MAX)
* \return Returns true when all threads completes or when the timeout has been reached.
*/
fpl_platform_api bool fplThreadWaitForAll(fplThreadHandle *threads[], const uint32_t count, const uint32_t maxMilliseconds);
/**
* \brief Wait until one of given threads is done running or the given timeout has been reached.
* \param threads Array of threads
* \param count Number of threads in the array
* \param maxMilliseconds Optional number of milliseconds to wait. When this is set to UINT32_MAX it may wait infinitly. (Default: UINT32_MAX)
* \return Returns true when one thread completes or when the timeout has been reached.
*/
fpl_platform_api bool fplThreadWaitForAny(fplThreadHandle *threads[], const uint32_t count, const uint32_t maxMilliseconds);
/**
* \brief Creates a mutex and returns a copy of the handle to it.
* \note Use \ref fplMutexDestroy() when you are done with this mutex.
* \return Copy of the handle to the mutex.
*/
fpl_platform_api fplMutexHandle fplMutexCreate();
/**
* \brief Releases the given mutex and clears the structure to zero.
* \param mutex The mutex reference to destroy.
*/
fpl_platform_api void fplMutexDestroy(fplMutexHandle *mutex);
/**
* \brief Locks the given mutex and ensures that other threads will wait until it gets unlocked or the timeout has been reached.
* \param mutex The mutex reference to lock
* \param maxMilliseconds Optional number of milliseconds to wait. When this is set to UINT32_MAX it may wait infinitly. (Default: UINT32_MAX)
* \returns True when mutex was locked or false otherwise.
*/
fpl_platform_api bool fplMutexLock(fplMutexHandle *mutex, const uint32_t maxMilliseconds);
/**
* \brief Unlocks the given mutex
* \param mutex The mutex reference to unlock
* \returns True when mutex was unlocked or false otherwise.
*/
fpl_platform_api bool fplMutexUnlock(fplMutexHandle *mutex);
/**
* \brief Creates a signal and returns a copy of the handle to it.
* \note Use \ref fplSignalDestroy() when you are done with this signal.
* \return Copy of the handle to the signal.
*/
fpl_platform_api fplSignalHandle fplSignalCreate();
/**
* \brief Releases the given signal and clears the structure to zero.
* \param signal The signal reference to destroy.
*/
fpl_platform_api void fplSignalDestroy(fplSignalHandle *signal);
/**
* \brief Waits until the given signal are waked up.
* \param mutex The mutex reference
* \param signal The signal reference to signal.
* \param maxMilliseconds Optional number of milliseconds to wait. When this is set to UINT32_MAX it may wait infinitly. (Default: UINT32_MAX)
* \return Returns true when the signal woke up or the timeout has been reached, otherwise false.
*/
fpl_platform_api bool fplSignalWaitForOne(fplMutexHandle *mutex, fplSignalHandle *signal, const uint32_t maxMilliseconds);
/**
* \brief Waits until all the given signal are waked up.
* \param mutex The mutex reference
* \param signals Array of signals
* \param count Number of signals
* \param maxMilliseconds Optional number of milliseconds to wait. When this is set to UINT32_MAX it may wait infinitly. (Default: UINT32_MAX)
* \return Returns true when all signals woke up or the timeout has been reached, otherwise false.
*/
fpl_platform_api bool fplSignalWaitForAll(fplMutexHandle *mutex, fplSignalHandle *signals[], const uint32_t count, const uint32_t maxMilliseconds);
/**
* \brief Waits until any of the given signals wakes up or the timeout has been reached.
* \param mutex The mutex reference
* \param signals Array of signals
* \param count Number of signals
* \param maxMilliseconds Optional number of milliseconds to wait. When this is set to UINT32_MAX it may wait infinitly. (Default: UINT32_MAX)
* \return Returns true when any of the signals woke up or the timeout has been reached, otherwise false.
*/
fpl_platform_api bool fplSignalWaitForAny(fplMutexHandle *mutex, fplSignalHandle *signals[], const uint32_t count, const uint32_t maxMilliseconds);
/**
* \brief Sets the signal and wakes up the given signal.
* \param signal The reference to the signal
* \return Returns true when the signal was set and woke up, otherwise false.
*/
fpl_platform_api bool fplSignalSet(fplSignalHandle *signal);
/** \}*/
/**
* \defgroup Memory Memory functions
* \brief Memory allocation, clearing and copy functions
* \{
*/
/**
* \brief Clears the given memory by the given size to zero.
* \param mem Pointer to the memory.
* \param size Size in bytes to be cleared to zero.
*/
fpl_common_api void fplMemoryClear(void *mem, const size_t size);
/**
* \brief Copies the given source memory with its length to the target memory.
* \param sourceMem Pointer to the source memory to copy from.
* \param sourceSize Size in bytes to be copied.
* \param targetMem Pointer to the target memory to copy to.
*/
fpl_common_api void fplMemoryCopy(void *sourceMem, const size_t sourceSize, void *targetMem);
/**
* \brief Allocates memory from the operating system by the given size.
* \param size Size to by allocated in bytes.
* \note The memory is guaranteed to be initialized by zero.
* \warning Alignment is not ensured here, the OS decides how to handle this. If you want to force a specific alignment use \ref fplMemoryAlignedAllocate() instead.
* \return Pointer to the new allocated memory.
*/
fpl_platform_api void *fplMemoryAllocate(const size_t size);
/**
* \brief Releases the memory allocated from the operating system.
* \param ptr Pointer to the allocated memory.
* \warning This should never be called with a aligned memory pointer! For freeing aligned memory, use \ref fplMemoryAlignedFree() instead.
* \return Pointer to the new allocated memory.
*/
fpl_platform_api void fplMemoryFree(void *ptr);
/**
* \brief Allocates aligned memory from the operating system by the given alignment.
* \param size Size amount in bytes
* \param alignment Alignment in bytes (Needs to be a power-of-two!)
* \note The memory is guaranteed to be initialized by zero.
* \return Pointer to the new allocated aligned memory.
*/
fpl_common_api void *fplMemoryAlignedAllocate(const size_t size, const size_t alignment);
/**
* \brief Releases the aligned memory allocated from the operating system.
* \param ptr Pointer to the aligned allocated memory.
* \warning This should never be called with a not-aligned memory pointer! For freeing not-aligned memory, use \ref fplMemoryFree() instead.
* \return Pointer to the new allocated memory.
*/
fpl_common_api void fplMemoryAlignedFree(void *ptr);
/** \}*/
/**
* \defgroup Timings Timing functions
* \brief Functions for retrieving timebased informations
* \{
*/
/**
* \brief Returns the current system clock in seconds with the highest precision possible.
* \return Returns number of second since some fixed starting point (OS start, System start, etc).
* \note Can only be used to calculate a difference in time!
*/
fpl_platform_api double fplGetTimeInSeconds();
/**
* \brief Returns the current system in milliseconds without deeper precision.
* \return Returns number of milliseconds since some fixed starting point (OS start, System start, etc).
* \note Can only be used to calculate a difference in time!
*/
fpl_platform_api uint64_t fplGetTimeInMilliseconds();
/** \}*/
/**
* \defgroup Strings String manipulation functions
* \brief Functions for converting/manipulating strings
* \{
*/
/**
* \brief Returns true when both ansi strings are equal with enforcing the given length.
* \param a First string
* \param aLen Number of characters for the first string
* \param b Second string
* \param bLen Number of characters for the second string
* \note Len parameters does not include the null-terminator!
* \return True when strings matches, otherwise false.
*/
fpl_common_api bool fplIsStringEqualLen(const char *a, const uint32_t aLen, const char *b, const uint32_t bLen);
/**
* \brief Returns true when both ansi strings are equal.
* \param a First string
* \param b Second string
* \return True when strings matches, otherwise false.
*/
fpl_common_api bool fplIsStringEqual(const char *a, const char *b);
/**
* \brief Returns the number of characters of the given 8-bit Ansi string.
* \param str The 8-bit ansi string
* \note Null terminator is not included!
* \return Returns the character length or zero when the input string is fpl_null.
*/
fpl_common_api uint32_t fplGetAnsiStringLength(const char *str);
/**
* \brief Returns the number of characters of the given 16-bit wide string.
* \param str The 16-bit wide string
* \note Null terminator is not included!
* \return Returns the character length or zero when the input string is fpl_null.
*/
fpl_common_api uint32_t fplGetWideStringLength(const wchar_t *str);
/**
* \brief Copies the given 8-bit source ansi string with a fixed length into a destination ansi string.
* \param source The 8-bit source ansi string.
* \param sourceLen The number of characters to copy.
* \param dest The 8-bit destination ansi string buffer.
* \param maxDestLen The total number of characters available in the destination buffer.
* \note Null terminator is included always. Does not allocate any memory.
* \return Returns the pointer to the first character in the destination buffer or fpl_null when either the dest buffer is too small or the source string is invalid.
*/
fpl_common_api char *fplCopyAnsiStringLen(const char *source, const uint32_t sourceLen, char *dest, const uint32_t maxDestLen);
/**
* \brief Copies the given 8-bit source ansi string into a destination ansi string.
* \param source The 8-bit source ansi string.
* \param dest The 8-bit destination ansi string buffer.
* \param maxDestLen The total number of characters available in the destination buffer.
* \note Null terminator is included always. Does not allocate any memory.
* \return Returns the pointer to the first character in the destination buffer or fpl_null when either the dest buffer is too small or the source string is invalid.
*/
fpl_common_api char *fplCopyAnsiString(const char *source, char *dest, const uint32_t maxDestLen);
/**
* \brief Copies the given 16-bit source wide string with a fixed length into a destination wide string.
* \param source The 16-bit source wide string.
* \param sourceLen The number of characters to copy.
* \param dest The 16-bit destination wide string buffer.
* \param maxDestLen The total number of characters available in the destination buffer.
* \note Null terminator is included always. Does not allocate any memory.
* \return Returns the pointer to the first character in the destination buffer or fpl_null when either the dest buffer is too small or the source string is invalid.
*/
fpl_common_api wchar_t *fplCopyWideStringLen(const wchar_t *source, const uint32_t sourceLen, wchar_t *dest, const uint32_t maxDestLen);
/**
* \brief Copies the given 16-bit source wide string into a destination wide string.
* \param source The 16-bit source wide string.
* \param dest The 16-bit destination wide string buffer.
* \param maxDestLen The total number of characters available in the destination buffer.
* \note Null terminator is included always. Does not allocate any memory.
* \return Returns the pointer to the first character in the destination buffer or fpl_null when either the dest buffer is too small or the source string is invalid.
*/
fpl_common_api wchar_t *fplCopyWideString(const wchar_t *source, wchar_t *dest, const uint32_t maxDestLen);
/**
* \brief Converts the given 16-bit source wide string with length in a 8-bit ansi string.
* \param wideSource The 16-bit source wide string.
* \param maxWideSourceLen The number of characters of the source wide string.
* \param ansiDest The 8-bit destination ansi string buffer.
* \param maxAnsiDestLen The total number of characters available in the destination buffer.
* \note Null terminator is included always. Does not allocate any memory.
* \return Returns the pointer to the first character in the destination buffer or fpl_null when either the dest buffer is too small or the source string is invalid.
*/
fpl_platform_api char *fplWideStringToAnsiString(const wchar_t *wideSource, const uint32_t maxWideSourceLen, char *ansiDest, const uint32_t maxAnsiDestLen);
/**
* \brief Converts the given 16-bit source wide string with length in a 8-bit UTF-8 ansi string.
* \param wideSource The 16-bit source wide string.
* \param maxWideSourceLen The number of characters of the source wide string.
* \param utf8Dest The 8-bit destination ansi string buffer.
* \param maxUtf8DestLen The total number of characters available in the destination buffer.
* \note Null terminator is included always. Does not allocate any memory.
* \return Returns the pointer to the first character in the destination buffer or fpl_null when either the dest buffer is too small or the source string is invalid.
*/
fpl_platform_api char *fplWideStringToUTF8String(const wchar_t *wideSource, const uint32_t maxWideSourceLen, char *utf8Dest, const uint32_t maxUtf8DestLen);
/**
* \brief Converts the given 8-bit source ansi string with length in a 16-bit wide string.
* \param ansiSource The 8-bit source ansi string.
* \param ansiSourceLen The number of characters of the source wide string.
* \param wideDest The 16-bit destination wide string buffer.
* \param maxWideDestLen The total number of characters available in the destination buffer.
* \note Null terminator is included always. Does not allocate any memory.
* \return Returns the pointer to the first character in the destination buffer or fpl_null when either the dest buffer is too small or the source string is invalid.
*/
fpl_platform_api wchar_t *fplAnsiStringToWideString(const char *ansiSource, const uint32_t ansiSourceLen, wchar_t *wideDest, const uint32_t maxWideDestLen);
/**
* \brief Converts the given 8-bit UTF-8 source ansi string with length in a 16-bit wide string.
* \param utf8Source The 8-bit source ansi string.
* \param utf8SourceLen The number of characters of the source wide string.
* \param wideDest The 16-bit destination wide string buffer.
* \param maxWideDestLen The total number of characters available in the destination buffer.
* \note Null terminator is included always. Does not allocate any memory.
* \return Returns the pointer to the first character in the destination buffer or fpl_null when either the dest buffer is too small or the source string is invalid.
*/
fpl_platform_api wchar_t *fplUTF8StringToWideString(const char *utf8Source, const uint32_t utf8SourceLen, wchar_t *wideDest, const uint32_t maxWideDestLen);
/**
* \brief Fills out the given destination ansi string buffer with a formatted string, using the format specifier and variable arguments.
* \param ansiDestBuffer The 8-bit destination ansi string buffer.
* \param maxAnsiDestBufferLen The total number of characters available in the destination buffer.
* \param format The string format.
* \param ... Variable arguments.
* \note This is most likely just a wrapper call to vsnprintf()
* \return Pointer to the first character in the destination buffer or fpl_null.
*/
fpl_platform_api char *fplFormatAnsiString(char *ansiDestBuffer, const uint32_t maxAnsiDestBufferLen, const char *format, ...);
/** \}*/
/**
* \defgroup Files Files/IO functions
* \brief Tons of file and directory IO functions
* \{
*/
//! Internal file handle union
typedef union fplInternalFileHandle {
#if defined(FPL_PLATFORM_WIN32)
//! Win32 file handle
HANDLE win32FileHandle;
#elif defined(FPL_SUBPLATFORM_POSIX)
//! Posix file handle
int posixFileHandle;
#endif
} fplInternalFileHandle;
//! Handle to a loaded/created file
typedef struct fplFileHandle {
//! Internal file handle
fplInternalFileHandle internalHandle;
//! File opened successfully
bool isValid;
} fplFileHandle;
//! File position mode (Beginning, Current, End)
typedef enum fplFilePositionMode {
//! Starts from the beginning
fplFilePositionMode_Beginning = 0,
//! Starts from the current position
fplFilePositionMode_Current,
//! Starts from the end
fplFilePositionMode_End
} fplFilePositionMode;
//! File entry type (File, Directory, etc.)
typedef enum fplFileEntryType {
//! Unknown entry type
fplFileEntryType_Unknown = 0,
//! Entry is a file
fplFileEntryTypeFile,
//! Entry is a directory
fplFileEntryTypeDirectory
} fplFileEntryType;
//! File attribute flags (Normal, Readonly, Hidden, etc.)
typedef enum fplFileAttributeFlags {
//! No attributes
fplFileAttributeFlags_None = 0,
//! Normal
fplFileAttributeFlags_Normal = 1 << 0,
//! Readonly
fplFileAttributeFlags_ReadOnly = 1 << 1,
//! Hidden
fplFileAttributeFlags_Hidden = 1 << 2,
//! Archive
fplFileAttributeFlags_Archive = 1 << 3,
//! System
fplFileAttributeFlags_System = 1 << 4
} fplFileAttributeFlags;
//! Maximum length of a file entry path
#define FPL_MAX_FILEENTRY_PATH_LENGTH 1024
//! Internal file entry handle
typedef struct fplInternalFileEntryHandle {
#if defined(FPL_PLATFORM_WIN32)
//! Win32 file handle
HANDLE win32FileHandle;
#elif defined(FPL_SUBPLATFORM_POSIX)
//! Posix file handle
int posixFileHandle;
#endif
} fplInternalFileEntryHandle;
//! Entry for storing current file informations (path, type, attributes, etc.)
typedef struct fplFileEntry {
//! File path
char path[FPL_MAX_FILEENTRY_PATH_LENGTH];
//! Internal file handle
fplInternalFileEntryHandle internalHandle;
//! Entry type
fplFileEntryType type;
//! File attributes
fplFileAttributeFlags attributes;
} fplFileEntry;
/**
* \brief Opens a binary file for reading from a ansi string path and returns the handle of it.
* \param filePath Ansi file path.
* \param handle Pointer to the file handle
* \return True when binary ansi file was opened, false otherwise
*/
fpl_platform_api bool fplOpenAnsiBinaryFile(const char *filePath, fplFileHandle *handle);
/**
* \brief Opens a binary file for reading from a wide string path and returns the handle of it.
* \param filePath Wide file path.
* \param handle Pointer to the file handle
* \return True when binary wide file was opened, false otherwise
*/
fpl_platform_api bool fplOpenWideBinaryFile(const wchar_t *filePath, fplFileHandle *handle);
/**
* \brief Create a binary file for writing to the given ansi string path and returns the handle of it.
* \param filePath Ansi file path.
* \param handle Pointer to the file handle
* \return True when binary ansi file was created, false otherwise
*/
fpl_platform_api bool fplCreateAnsiBinaryFile(const char *filePath, fplFileHandle *handle);
/**
* \brief Create a binary file for writing to the given wide string path and returns the handle of it.
* \param filePath Wide file path.
* \param handle Pointer to the file handle
* \return True when binary wide file was created, false otherwise
*/
fpl_platform_api bool CreateWideBinaryFile(const wchar_t *filePath, fplFileHandle *handle);
/**
* \brief Reads a block from the given file handle and returns the number of bytes read.
* \param fileHandle Reference to the file handle.
* \param sizeToRead Number of bytes to read.
* \param targetBuffer Target memory to write into.
* \param maxTargetBufferSize Total number of bytes available in the target buffer.
* \note Its limited to files < 2 GB.
* \return Number of bytes read or zero.
*/
fpl_platform_api uint32_t fplReadFileBlock32(const fplFileHandle *fileHandle, const uint32_t sizeToRead, void *targetBuffer, const uint32_t maxTargetBufferSize);
/**
* \brief Writes a block to the given file handle and returns the number of bytes written.
* \param fileHandle Reference to the file handle.
* \param sourceBuffer Source memory to read from.
* \param sourceSize Number of bytes to write.
* \note Its limited to files < 2 GB.
* \return Number of bytes written or zero.
*/
fpl_platform_api uint32_t fplWriteFileBlock32(const fplFileHandle *fileHandle, void *sourceBuffer, const uint32_t sourceSize);
/**
* \brief Sets the current file position by the given position, depending on the mode its absolute or relative.
* \param fileHandle Reference to the file handle.
* \param position Position in bytes
* \param mode Position mode
* \note Its limited to files < 2 GB.
*/
fpl_platform_api void fplSetFilePosition32(const fplFileHandle *fileHandle, const int32_t position, const fplFilePositionMode mode);
/**
* \brief Returns the current file position in bytes.
* \param fileHandle Reference to the file handle.
* \note Its limited to files < 2 GB.
* \return Current file position in bytes.
*/
fpl_platform_api uint32_t fplGetFilePosition32(const fplFileHandle *fileHandle);
/**
* \brief Closes the given file and releases the underlying resources and clears the handle to zero.
* \param fileHandle Reference to the file handle.
*/
fpl_platform_api void CloseFile(fplFileHandle *fileHandle);
// @TODO(final): Add 64-bit file operations
// @TODO(final): Add wide file operations
/**
* \brief Returns the 32-bit file size in bytes for the given file.
* \param filePath Ansi path to the file.
* \note Its limited to files < 2 GB.
* \return File size in bytes or zero.
*/
fpl_platform_api uint32_t fplGetFileSizeFromPath32(const char *filePath);
/**
* \brief Returns the 32-bit file size in bytes for a opened file.
* \param fileHandle Reference to the file handle.
* \note Its limited to files < 2 GB.
* \return File size in bytes or zero.
*/
fpl_platform_api uint32_t fplGetFileSizeFromHandle32(const fplFileHandle *fileHandle);
/**
* \brief Returns true when the given file physically exists.
* \param filePath Ansi path to the file.
* \return True when the file exists, otherwise false.
*/
fpl_platform_api bool fplFileExists(const char *filePath);
/**
* \brief Copies the given source file to the target path and returns true when copy was successful.
* \param sourceFilePath Ansi source file path.
* \param targetFilePath Ansi target file path.
* \param overwrite When true the target file always be overwritten, otherwise it will return false when file already exists.
* \return True when the file was copied, otherwise false.
*/
fpl_platform_api bool fplFileCopy(const char *sourceFilePath, const char *targetFilePath, const bool overwrite);
/**
* \brief Movies the given source file to the target file and returns true when the move was successful.
* \param sourceFilePath Ansi source file path.
* \param targetFilePath Ansi target file path.
* \return True when the file was moved, otherwise false.
*/
fpl_platform_api bool fplFileMove(const char *sourceFilePath, const char *targetFilePath);
/**
* \brief Deletes the given file without confirmation and returns true when the deletion was successful.
* \param filePath Ansi path to the file.
* \return True when the file was deleted, otherwise false.
*/
fpl_platform_api bool fplFileDelete(const char *filePath);
/**
* \brief Creates all the directories in the given path.
* \param path Ansi path to the directory.
* \return True when at least one directory was created, otherwise false.
*/
fpl_platform_api bool fplDirectoriesCreate(const char *path);
/**
* \brief Returns true when the given directory physically exists.
* \param path Ansi path to the directory.
* \return True when the directory exists, otherwise false.
*/
fpl_platform_api bool fplDirectoryExists(const char *path);
/**
* \brief Deletes the given empty directory without confirmation and returns true when the deletion was successful.
* \param path Ansi path to the directory.
* \return True when the empty directory was deleted, otherwise false.
*/
fpl_platform_api bool fplDirectoryRemove(const char *path);
/**
* \brief Iterates through files / directories in the given directory.
* \param pathAndFilter The path with its included after the path separator.
* \param firstEntry The reference to a file entry.
* \note The path must contain the filter as well.
* \return Returns true when there was a first entry found otherwise false.
*/
fpl_platform_api bool fplListFilesBegin(const char *pathAndFilter, fplFileEntry *firstEntry);
/**
* \brief Gets the next file entry from iterating through files / directories.
* \param nextEntry The reference to the current file entry.
* \return Returns true when there was a next file otherwise false if not.
*/
fpl_platform_api bool fplListFilesNext(fplFileEntry *nextEntry);
/**
* \brief Releases opened resources from iterating through files / directories.
* \param lastEntry The reference to the last file entry.
*/
fpl_platform_api void fplListFilesEnd(fplFileEntry *lastEntry);
/** \}*/
/**
* \defgroup Paths Path functions
* \brief Functions for retrieving paths like HomePath, ExecutablePath, etc.
* \{
*/
// @TODO(final): Support wide path for 'paths' as well
/**
* \brief Returns the full path to this executable, including the executable file name.
* \param destPath Destination buffer
* \param maxDestLen Total number of characters available in the destination buffer.
* \note Result is written in the destination buffer.
* \return Returns the pointer to the first character in the destination buffer or fpl_null.
*/
fpl_platform_api char *fplGetExecutableFilePath(char *destPath, const uint32_t maxDestLen);
/**
* \brief Returns the full path to your home directory.
* \param destPath Destination buffer
* \param maxDestLen Total number of characters available in the destination buffer.
* \note Result is written in the destination buffer.
* \return Returns the pointer to the first character in the destination buffer or fpl_null.
*/
fpl_platform_api char *fplGetHomePath(char *destPath, const uint32_t maxDestLen);
/**
* \brief Returns the path from the given source path.
* \param sourcePath Source path to extract from.
* \param destPath Destination buffer
* \param maxDestLen Total number of characters available in the destination buffer.
* \note Result is written in the destination buffer.
* \return Returns the pointer to the first character in the destination buffer or fpl_null.
*/
fpl_common_api char *fplExtractFilePath(const char *sourcePath, char *destPath, const uint32_t maxDestLen);
/**
* \brief Returns the file extension from the given source path.
* \param sourcePath Source path to extract from.
* \return Returns the pointer to the first character of the extension.
*/
fpl_common_api const char *fplExtractFileExtension(const char *sourcePath);
/**
* \brief Returns the file name including the file extension from the given source path.
* \param sourcePath Source path to extract from.
* \return Returns the pointer to the first character of the filename.
*/
fpl_common_api const char *fplExtractFileName(const char *sourcePath);
/**
* \brief Changes the file extension on the given source path and writes the result into the destination path.
* \param filePath File path to search for the extension.
* \param newFileExtension New file extension.
* \param destPath Destination buffer
* \param maxDestLen Total number of characters available in the destination buffer.
* \note Result is written in the destination buffer.
* \return Returns the pointer to the first character in the destination buffer or fpl_null.
*/
fpl_common_api char *fplChangeFileExtension(const char *filePath, const char *newFileExtension, char *destPath, const uint32_t maxDestLen);
/**
* \brief Combines all included path by the systems path separator.
* \param destPath Destination buffer
* \param maxDestPathLen Total number of characters available in the destination buffer.
* \param pathCount Number of dynamic path arguments.
* \param ... Dynamic path arguments.
* \note Result is written in the destination buffer.
* \return Returns the pointer to the first character in the destination buffer or fpl_null.
*/
fpl_common_api char *fplPathCombine(char *destPath, const uint32_t maxDestPathLen, const uint32_t pathCount, ...);
/** \}*/
#if defined(FPL_ENABLE_WINDOW)
/**
* \defgroup WindowEvents Window events
* \brief Window event structures
* \{
*/
//! Mapped keys (Based on MS Virtual-Key-Codes, mostly directly mapped from ASCII)
typedef enum fplKey {
fplKey_None = 0,
// 0x07: Undefined
fplKey_Backspace = 0x08,
fplKey_Tab = 0x09,
// 0x0A-0x0B: Reserved
fplKey_Clear = 0x0C,
fplKey_Enter = 0x0D,
// 0x0E-0x0F: Undefined
fplKey_Shift = 0x10,
fplKey_Control = 0x11,
fplKey_Alt = 0x12,
fplKey_Pause = 0x13,
fplKey_CapsLock = 0x14,
// 0x15: IME-fplKeys
// 0x16: Undefined
// 0x17-0x19 IME-fplKeys
// 0x1A: Undefined
fplKey_Escape = 0x1B,
// 0x1C - 0x1F: IME-fplKeys
fplKey_Space = 0x20,
fplKey_PageUp = 0x21,
fplKey_PageDown = 0x22,
fplKey_End = 0x23,
fplKey_Home = 0x24,
fplKey_Left = 0x25,
fplKey_Up = 0x26,
fplKey_Right = 0x27,
fplKey_Down = 0x28,
fplKey_Select = 0x29,
fplKey_Print = 0x2A,
fplKey_Execute = 0x2B,
fplKey_Snapshot = 0x2C,
fplKey_Insert = 0x2D,
fplKey_Delete = 0x2E,
fplKey_Help = 0x2F,
fplKey_0 = 0x30,
fplKey_1 = 0x31,
fplKey_2 = 0x32,
fplKey_3 = 0x33,
fplKey_4 = 0x34,
fplKey_5 = 0x35,
fplKey_6 = 0x36,
fplKey_7 = 0x37,
fplKey_8 = 0x38,
fplKey_9 = 0x39,
// 0x3A-0x40: Undefined
fplKey_A = 0x41,
fplKey_B = 0x42,
fplKey_C = 0x43,
fplKey_D = 0x44,
fplKey_E = 0x45,
fplKey_F = 0x46,
fplKey_G = 0x47,
fplKey_H = 0x48,
fplKey_I = 0x49,
fplKey_J = 0x4A,
fplKey_K = 0x4B,
fplKey_L = 0x4C,
fplKey_M = 0x4D,
fplKey_N = 0x4E,
fplKey_O = 0x4F,
fplKey_P = 0x50,
fplKey_Q = 0x51,
fplKey_R = 0x52,
fplKey_S = 0x53,
fplKey_T = 0x54,
fplKey_U = 0x55,
fplKey_V = 0x56,
fplKey_W = 0x57,
fplKey_X = 0x58,
fplKey_Y = 0x59,
fplKey_Z = 0x5A,
fplKey_LeftWin = 0x5B,
fplKey_RightWin = 0x5C,
fplKey_Apps = 0x5D,
// 0x5E: Reserved
fplKey_Sleep = 0x5F,
fplKey_NumPad0 = 0x60,
fplKey_NumPad1 = 0x61,
fplKey_NumPad2 = 0x62,
fplKey_NumPad3 = 0x63,
fplKey_NumPad4 = 0x64,
fplKey_NumPad5 = 0x65,
fplKey_NumPad6 = 0x66,
fplKey_NumPad7 = 0x67,
fplKey_NumPad8 = 0x68,
fplKey_NumPad9 = 0x69,
fplKey_Multiply = 0x6A,
fplKey_Add = 0x6B,
fplKey_Separator = 0x6C,
fplKey_Substract = 0x6D,
fplKey_Decimal = 0x6E,
fplKey_Divide = 0x6F,
fplKey_F1 = 0x70,
fplKey_F2 = 0x71,
fplKey_F3 = 0x72,
fplKey_F4 = 0x73,
fplKey_F5 = 0x74,
fplKey_F6 = 0x75,
fplKey_F7 = 0x76,
fplKey_F8 = 0x77,
fplKey_F9 = 0x78,
fplKey_F10 = 0x79,
fplKey_F11 = 0x7A,
fplKey_F12 = 0x7B,
fplKey_F13 = 0x7C,
fplKey_F14 = 0x7D,
fplKey_F15 = 0x7E,
fplKey_F16 = 0x7F,
fplKey_F17 = 0x80,
fplKey_F18 = 0x81,
fplKey_F19 = 0x82,
fplKey_F20 = 0x83,
fplKey_F21 = 0x84,
fplKey_F22 = 0x85,
fplKey_F23 = 0x86,
fplKey_F24 = 0x87,
// 0x88-8F: Unassigned
fplKey_NumLock = 0x90,
fplKey_Scroll = 0x91,
// 0x92-9x96: OEM specific
// 0x97-0x9F: Unassigned
fplKey_LeftShift = 0xA0,
fplKey_RightShift = 0xA1,
fplKey_LeftControl = 0xA2,
fplKey_RightControl = 0xA3,
fplKey_LeftAlt = 0xA4,
fplKey_RightAlt = 0xA5,
// 0xA6-0xFE: Dont care
} fplKey;
//! Window event type (Resized, PositionChanged, etc.)
typedef enum fplWindowEventType {
//! None window event type
fplWindowEventType_None = 0,
//! Window has been resized
fplWindowEventType_Resized,
//! Window got focus
fplWindowEventType_GotFocus,
//! Window lost focus
fplWindowEventType_LostFocus,
} fplWindowEventType;
//! Window event data (Size, Position, etc.)
typedef struct fplWindowEvent {
//! Window event type
fplWindowEventType type;
//! Window width in screen coordinates
uint32_t width;
//! Window height in screen coordinates
uint32_t height;
} fplWindowEvent;
//! Keyboard event type (KeyDown, KeyUp, Char, ...)
typedef enum fplKeyboardEventType {
//! None key event type
fplKeyboardEventType_None = 0,
//! Key is down
fplKeyboardEventType_KeyDown,
//! Key was released
fplKeyboardEventType_KeyUp,
//! Character was entered
fplKeyboardEventType_CharInput,
} fplKeyboardEventType;
//! Keyboard modifier flags (Alt, Ctrl, ...)
typedef enum fplKeyboardModifierFlags {
//! No modifiers
fplKeyboardModifierFlags_None = 0,
//! Alt key is down
fplKeyboardModifierFlags_Alt = 1 << 0,
//! Ctrl key is down
fplKeyboardModifierFlags_Ctrl = 1 << 1,
//! Shift key is down
fplKeyboardModifierFlags_Shift = 1 << 2,
//! Super key is down
fplKeyboardModifierFlags_Super = 1 << 3,
} fplKeyboardModifierFlags;
//! Keyboard event data (Type, Keycode, Mapped key, etc.)
typedef struct fplKeyboardEvent {
//! Keyboard event type
fplKeyboardEventType type;
//! Raw key code
uint64_t keyCode;
//! Mapped key
fplKey mappedKey;
//! Keyboard modifiers
fplKeyboardModifierFlags modifiers;
} fplKeyboardEvent;
//! Mouse event type (Move, ButtonDown, ...)
typedef enum fplMouseEventType {
//! No mouse event type
fplMouseEventType_None,
//! Mouse position has been changed
fplMouseEventType_Move,
//! Mouse button is down
fplMouseEventType_ButtonDown,
//! Mouse button was released
fplMouseEventType_ButtonUp,
//! Mouse wheel up/down
fplMouseEventType_Wheel,
} fplMouseEventType;
//! Mouse button type (Left, Right, ...)
typedef enum fplMouseButtonType {
//! No mouse button
fplMouseButtonType_None = -1,
//! Left mouse button
fplMouseButtonType_Left = 0,
//! Right mouse button
fplMouseButtonType_Right = 1,
//! Middle mouse button
fplMouseButtonType_Middle = 2,
} fplMouseButtonType;
//! Mouse event data (Type, Button, Position, etc.)
typedef struct fplMouseEvent {
//! Mouse event type
fplMouseEventType type;
//! Mouse button
fplMouseButtonType mouseButton;
//! Mouse X-Position
int32_t mouseX;
//! Mouse Y-Position
int32_t mouseY;
//! Mouse wheel delta
float wheelDelta;
} fplMouseEvent;
//! Gamepad event type (Connected, Disconnected, StateChanged, etc.)
typedef enum fplGamepadEventType {
//! No gamepad event
fplGamepadEventType_None = 0,
//! Gamepad connected
fplGamepadEventType_Connected,
//! Gamepad disconnected
fplGamepadEventType_Disconnected,
//! Gamepad state updated
fplGamepadEventType_StateChanged,
} fplGamepadEventType;
//! Gamepad button (IsDown, etc.)
typedef struct fplGamepadButton {
//! Is button down
bool isDown;
} fplGamepadButton;
//! Gamepad state data
typedef struct fplGamepadState {
union {
struct {
//! Digital button up
fplGamepadButton dpadUp;
//! Digital button right
fplGamepadButton dpadRight;
//! Digital button down
fplGamepadButton dpadDown;
//! Digital button left
fplGamepadButton dpadLeft;
//! Action button A
fplGamepadButton actionA;
//! Action button B
fplGamepadButton actionB;
//! Action button X
fplGamepadButton actionX;
//! Action button Y
fplGamepadButton actionY;
//! Start button
fplGamepadButton start;
//! Back button
fplGamepadButton back;
//! Analog left thumb button
fplGamepadButton leftThumb;
//! Analog right thumb button
fplGamepadButton rightThumb;
//! Left shoulder button
fplGamepadButton leftShoulder;
//! Right shoulder button
fplGamepadButton rightShoulder;
};
//! All gamepad buttons
fplGamepadButton buttons[14];
};
//! Analog left thumb X in range (-1.0 to 1.0f)
float leftStickX;
//! Analog left thumb Y in range (-1.0 to 1.0f)
float leftStickY;
//! Analog right thumb X in range (-1.0 to 1.0f)
float rightStickX;
//! Analog right thumb Y in range (-1.0 to 1.0f)
float rightStickY;
//! Analog left trigger in range (-1.0 to 1.0f)
float leftTrigger;
//! Analog right trigger in range (-1.0 to 1.0f)
float rightTrigger;
} fplGamepadState;
//! Gamepad event data (Type, Device, State, etc.)
typedef struct fplGamepadEvent {
//! Gamepad event type
fplGamepadEventType type;
//! Gamepad device index
uint32_t deviceIndex;
//! Full gamepad state
fplGamepadState state;
} fplGamepadEvent;
//! Event type (Window, Keyboard, Mouse, ...)
typedef enum fplEventType {
//! None event type
fplEventType_None = 0,
//! Window event
fplEventType_Window,
//! Keyboard event
fplEventType_Keyboard,
//! Mouse event
fplEventType_Mouse,
//! Gamepad event
fplEventType_Gamepad,
} fplEventType;
//! Event data (Type, Window, Keyboard, Mouse, etc.)
typedef struct fplEvent {
//! Event type
fplEventType type;
union {
//! Window event data
fplWindowEvent window;
//! Keyboard event data
fplKeyboardEvent keyboard;
//! Mouse event data
fplMouseEvent mouse;
//! Gamepad event data
fplGamepadEvent gamepad;
};
} fplEvent;
/**
* \brief Gets the top event from the internal event queue and removes it.
* \param ev Reference to an event
* \return Returns false when there are no events left, otherwise true.
*/
fpl_common_api bool fplPollEvent(fplEvent *ev);
/**
* \brief Removes all the events from the internal event queue.
* \note Dont call when you care about any event!
*/
fpl_common_api void fplClearEvents();
/**
* \brief Reads the next window event from the OS and pushes it into the internal queue.
* \return Returns true when there was a event from the OS, otherwise true.
* \note Use this only if dont use \ref fplWindowUpdate() and want to handle the events more granular!
*/
fpl_platform_api bool fplPushEvent();
/**
* \brief Updates the game controller states and detects new and disconnected devices.
* \note Use this only if dont use \ref fplWindowUpdate() and want to handle the events more granular!
*/
fpl_platform_api void fplUpdateGameControllers();
/*\}*/
/**
* \defgroup WindowBase Window functions
* \brief Functions for reading/setting/handling the window
* \{
*/
//! Window size in screen coordinates
typedef struct fplWindowSize {
//! Width in screen coordinates
uint32_t width;
//! Height in screen coordinates
uint32_t height;
} fplWindowSize;
//! Window position in screen coordinates
typedef struct fplWindowPosition {
//! Left position in screen coordinates
int32_t left;
//! Top position in screen coordinates
int32_t top;
} fplWindowPosition;
/**
* \brief Returns true when the window is active.
* \return True when the window is active, otherwise false.
*/
fpl_platform_api bool fplIsWindowRunning();
/**
* \brief Processes the message queue of the window.
* \note This will update the game controller states as well.
* \return True when the window is still active, otherwise false.
*/
fpl_platform_api bool fplWindowUpdate();
/**
* \brief Enables or disables the window cursor.
* \param value Set this to true for enabling the cursor or false for disabling the cursor.
*/
fpl_platform_api void fplSetWindowCursorEnabled(const bool value);
/**
* \brief Returns the inner window area.
* \return Window area size
*/
fpl_platform_api fplWindowSize GetWindowArea();
/**
* \brief Resizes the window to fit the inner area to the given size.
* \param width Width in screen units
* \param height Height in screen units
*/
fpl_platform_api void fplSetWindowArea(const uint32_t width, const uint32_t height);
/**
* \brief Returns true when the window is resizable.
* \return True when the window resizable, otherwise false.
*/
fpl_platform_api bool fplIsWindowResizable();
/**
* \brief Enables or disables the ability to resize the window.
* \param value Set this to true for making the window resizable or false for making it static
*/
fpl_platform_api void fplSetWindowResizeable(const bool value);
/**
* \brief Enables or disables fullscreen mode.
* \param value Set this to true for changing the window to fullscreen or false for switching it back to window mode.
* \param fullscreenWidth Optional fullscreen width in screen units. When set to zero the desktop default is being used. (Default: 0)
* \param fullscreenHeight Optional fullscreen height in screen units. When set to zero the desktop default is being used. (Default: 0)
* \param refreshRate Optional refresh rate in screen units. When set to zero the desktop default is being used. (Default: 0)
* \return True when the window was changed to the desire fullscreen mode, false when otherwise.
*/
fpl_platform_api bool fplSetWindowFullscreen(const bool value, const uint32_t fullscreenWidth, const uint32_t fullscreenHeight, const uint32_t refreshRate);
/**
* \brief Returns true when the window is in fullscreen mode
* \return True when the window is in fullscreen mode, otherwise false.
*/
fpl_platform_api bool fplIsWindowFullscreen();
/**
* \brief Returns the absolute window position.
* \return Window position in screen units
*/
fpl_platform_api fplWindowPosition fplGetWindowPosition();
/**
* \brief Sets the window absolut position to the given coordinates.
* \param left Left position in screen units.
* \param top Top position in screen units.
*/
fpl_platform_api void fplSetWindowPosition(const int32_t left, const int32_t top);
/**
* \brief Sets the window title.
* \param title New title ansi string
*/
fpl_platform_api void fplSetWindowTitle(const char *title);
/*\}*/
/**
* \defgroup WindowClipboard Clipboard functions
* \brief Functions for reading/writing clipboard data
* \{
*/
/**
* \brief Returns the current clipboard ansi text.
* \param dest The destination ansi string buffer to write the clipboard text into.
* \param maxDestLen The total number of characters available in the destination buffer.
* \return Pointer to the first character in the clipboard text or fpl_null otherwise.
*/
fpl_platform_api char *fplGetClipboardAnsiText(char *dest, const uint32_t maxDestLen);
/**
* \brief Returns the current clipboard wide text.
* \param dest The destination wide string buffer to write the clipboard text into.
* \param maxDestLen The total number of characters available in the destination buffer.
* \return Pointer to the first character in the clipboard text or fpl_null otherwise.
*/
fpl_platform_api wchar_t *fplGetClipboardWideText(wchar_t *dest, const uint32_t maxDestLen);
/**
* \brief Overwrites the current clipboard ansi text with the given one.
* \param ansiSource The new clipboard ansi string.
* \return Returns true when the text in the clipboard was changed, otherwise false.
*/
fpl_platform_api bool fplSetClipboardAnsiText(const char *ansiSource);
/**
* \brief Overwrites the current clipboard wide text with the given one.
* \param wideSource The new clipboard wide string.
* \return Returns true when the text in the clipboard was changed, otherwise false.
*/
fpl_platform_api bool fplSetClipboardWideText(const wchar_t *wideSource);
/** \}*/
#endif // FPL_ENABLE_WINDOW
#if defined(FPL_ENABLE_VIDEO)
/**
* \defgroup Video Video functions
* \brief Functions for retrieving or resizing the video buffer
* \{
*/
//! Video rectangle
typedef struct fplVideoRect {
//! Left position in pixels
int32_t x;
//! Top position in pixels
int32_t y;
//! Width in pixels
int32_t width;
//! Height in pixels
int32_t height;
} fplVideoRect;
/**
* \brief Makes a video rectangle from a LT-RB rectangle
* \param left Left position in screen units.
* \param top Top position in screen units.
* \param right Right position in screen units.
* \param bottom Bottom position in screen units.
* \return Computed video rectangle
*/
fpl_inline fplVideoRect fplCreateVideoRectFromLTRB(int32_t left, int32_t top, int32_t right, int32_t bottom) {
fplVideoRect result = { left, top, (right - left) + 1, (bottom - top) + 1 };
return(result);
}
/**
* \brief Returns the string for the given video driver
* \param driver The audio driver
* \return String for the given audio driver
*/
fpl_inline const char *fplGetVideoDriverString(fplVideoDriverType driver) {
const char *VIDEO_DRIVER_TYPE_STRINGS[] = {
"None",
"OpenGL",
"Software",
};
uint32_t index = (uint32_t)driver;
FPL_ASSERT(index < FPL_ARRAYCOUNT(VIDEO_DRIVER_TYPE_STRINGS));
const char *result = VIDEO_DRIVER_TYPE_STRINGS[index];
return(result);
}
//! Video backbuffer container. Use this for accessing the pixels directly. Use with care!
typedef struct fplVideoBackBuffer {
//! The 32-bit pixel top-down array, format: 0xAABBGGRR. Do not modify before WindowUpdate
uint32_t *pixels;
//! The width of the backbuffer in pixels. Do not modify, it will be set automatically.
uint32_t width;
//! The height of the backbuffer in pixels. Do not modify, it will be set automatically.
uint32_t height;
//! The size of one entire pixel with all 4 components in bytes. Do not modify, it will be set automatically.
size_t pixelStride;
//! The width of one line in bytes. Do not modify, it will be set automatically.
size_t lineWidth;
//! The output rectangle for displaying the backbuffer (Size may not match backbuffer size!)
fplVideoRect outputRect;
//! Set this to true to actually use the output rectangle
bool useOutputRect;
} fplVideoBackBuffer;
/**
* \brief Returns the pointer to the video software context.
* \warning Do not release this memory by any means, otherwise you will corrupt heap memory!
* \return Pointer to the video backbuffer.
*/
fpl_common_api fplVideoBackBuffer *fplGetVideoBackBuffer();
/**
* \brief Resizes the current video backbuffer.
* \param width Width in pixels.
* \param height Height in pixels.
* \return Returns true when video back buffer could be resized or false otherwise.
*/
fpl_common_api bool fplResizeVideoBackBuffer(const uint32_t width, const uint32_t height);
/**
* \brief Returns the current video driver type used.
* \return The current video driver type used.
*/
fpl_common_api fplVideoDriverType fplGetVideoDriver();
/**
* \brief Forces the window to redraw or to swap the back/front buffer.
*/
fpl_common_api void fplVideoFlip();
/** \}*/
#endif // FPL_ENABLE_VIDEO
#if defined(FPL_ENABLE_AUDIO)
/**
* \defgroup Audio Audio functions
* \brief Functions for start/stop playing audio and retrieving/changing some audio related settings.
* \{
*/
//! Audio result
typedef enum fplAudioResult {
fplAudioResult_None = 0,
fplAudioResult_Success,
fplAudioResult_DeviceNotInitialized,
fplAudioResult_DeviceAlreadyStopped,
fplAudioResult_DeviceAlreadyStarted,
fplAudioResult_DeviceBusy,
fplAudioResult_Failed,
} fplAudioResult;
/**
* \brief Start playing asyncronous audio.
* \return Audio result code.
*/
fpl_common_api fplAudioResult fplPlayAudio();
/**
* \brief Stop playing asyncronous audio.
* \return Audio result code.
*/
fpl_common_api fplAudioResult fplStopAudio();
/**
* \brief Returns the native format for the current audio device.
* \return Copy fo the audio device format.
*/
fpl_common_api fplAudioDeviceFormat fplGetAudioHardwareFormat();
/**
* \brief Overwrites the audio client read callback.
* \param newCallback Pointer to the client read callback.
* \param userData Pointer to the client/user data.
* \note This has no effect when audio is already playing, you have to call it when audio is in a stopped state!
*/
fpl_common_api void fplSetAudioClientReadCallback(fpl_audio_client_read_callback *newCallback, void *userData);
/**
* \brief Gets all playback audio devices.
* \param devices Target device id array.
* \param maxDeviceCount Total number of devices available in the devices array.
* \return Number of devices found.
*/
fpl_common_api uint32_t fplGetAudioDevices(fplAudioDeviceInfo *devices, uint32_t maxDeviceCount);
/**
* \brief Returns the number of bytes required to write one sample with one channel
* \param format The audio format
* \return Number of bytes for one sample with one channel
*/
fpl_inline uint32_t fplGetAudioSampleSizeInBytes(const fplAudioFormatType format) {
switch(format) {
case fplAudioFormatType_U8:
return 1;
case fplAudioFormatType_S16:
return 2;
case fplAudioFormatType_S24:
return 3;
case fplAudioFormatType_S32:
case fplAudioFormatType_F32:
return 4;
case fplAudioFormatType_S64:
case fplAudioFormatType_F64:
return 8;
default:
return 0;
}
}
/**
* \brief Returns the string for the given format type
* \param format The audio format
* \return String for the given format type
*/
fpl_inline const char *fplGetAudioFormatString(const fplAudioFormatType format) {
// @NOTE(final): Order must be equal to the AudioFormatType enum!
const char *AUDIO_FORMAT_TYPE_STRINGS[] = {
"None",
"U8",
"S16",
"S24",
"S32",
"S64",
"F32",
"F64",
};
uint32_t index = (uint32_t)format;
FPL_ASSERT(index < FPL_ARRAYCOUNT(AUDIO_FORMAT_TYPE_STRINGS));
const char *result = AUDIO_FORMAT_TYPE_STRINGS[index];
return(result);
}
/**
* \brief Returns the string for the given audio driver
* \param driver The audio driver
* \return String for the given audio driver
*/
fpl_inline const char *fplGetAudioDriverString(fplAudioDriverType driver) {
const char *AUDIO_DRIVER_TYPE_STRINGS[] = {
"None",
"Auto",
"DirectSound",
};
uint32_t index = (uint32_t)driver;
FPL_ASSERT(index < FPL_ARRAYCOUNT(AUDIO_DRIVER_TYPE_STRINGS));
const char *result = AUDIO_DRIVER_TYPE_STRINGS[index];
return(result);
}
/**
* \brief Returns the total frame count for given sample rate and buffer size in milliseconds
* \param sampleRate The sample rate in Hz
* \param bufferSizeInMilliSeconds The buffer size in number of milliseconds
* \return Number of frames
*/
fpl_inline uint32_t fplGetAudioBufferSizeInFrames(uint32_t sampleRate, uint32_t bufferSizeInMilliSeconds) {
uint32_t result = (sampleRate / 1000) * bufferSizeInMilliSeconds;
return(result);
}
/**
* \brief Returns the number of bytes required for one interleaved audio frame - containing all the channels
* \param format The audio format
* \param channelCount The number of channels
* \return Number of bytes for one frame in bytes
*/
fpl_inline uint32_t fplGetAudioFrameSizeInBytes(const fplAudioFormatType format, const uint32_t channelCount) {
uint32_t result = fplGetAudioSampleSizeInBytes(format) * channelCount;
return(result);
}
/**
* \brief Returns the total number of bytes for the buffer and the given parameters
* \param format The audio format
* \param channelCount The number of channels
* \param frameCount The number of frames
* \return Total number of bytes for the buffer
*/
fpl_inline uint32_t fplGetAudioBufferSizeInBytes(const fplAudioFormatType format, const uint32_t channelCount, const uint32_t frameCount) {
uint32_t frameSize = fplGetAudioFrameSizeInBytes(format, channelCount);
uint32_t result = frameSize * frameCount;
return(result);
}
/** \}*/
#endif // FPL_ENABLE_AUDIO
#endif // FPL_INCLUDE_H
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