handmade.network » Jason

Recent Forum Threads

Forum handmade.network
Post date Nov. 12, 2018, 9:45 p.m.


Hey all, So my current codebase contains both functions that have normal return values as well a…
Forum handmade.network
Post date Oct. 28, 2018, 1:37 p.m.


So I'm currently trying to implement some more generic classes (arrays, lists, vectors, etc.) and…
Forum Code
Post date Oct. 24, 2018, 3:47 p.m.


My current understanding of how game animation works is the animator will mark specific key frame…
Forum Code
Post date Oct. 12, 2018, 5:10 a.m.


Since I've recently been trying to code some animations for my first game project I decided to ch…
Forum Odin
Post date Sept. 24, 2018, 4:38 p.m.


I was just curious to hear from others or the creator of the language how things are progressing.…

Recent Forum Replies

Forum handmade.network
Post date Nov. 13, 2018, 12:18 a.m.

Awesome. Thanks guys.
Forum Game
Post date Nov. 9, 2018, 8:07 p.m.

I 100% agree. I am much more comfortable programming now thanks to learning from casey's techniqu…
Forum handmade.network
Post date Oct. 30, 2018, 3:54 p.m.

"That post misses the bigger problem. In my opinion the biggest culprit is linker spam. With temp…
Forum Code
Post date Oct. 27, 2018, 1:04 a.m.

mrmixerThat said, achieving constant 60fps should be a top priority in a 2d fighting game. In my …
Forum Code
Post date Oct. 26, 2018, 3:10 p.m.

I see. So it seems its easier and more straight forward to tie the collision in with the animatio…