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longtran2904
So does the shuffle happen on another register, or the same register? What instruction can do that…
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Mārtiņš Možeiko
Shuffle top 64-bits down to low 64-bit, then add to original register.
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longtran2904
I'm pretty new to the Intel intrinsics, so is there any intrinsic for doing ops between lanes of a…
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david0
I see it made it really clear. Thanks for the answer.
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Mārtiņš Možeiko
In Doom/Quake games this is done to allow making different games. Main executable is the engine pr…
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david0
Also may I ask about the architecture. I don't know how much you know about doom 3's source code b…
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Adamarla
I didn't know about load symbols! image.png I suppose it is a driver bug as Casey didn't have it, …
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david0
I see, I think I get it wrong then. Casey mentioned about preventing back and forth in the early d…
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Mārtiņš Možeiko
I do not understand the benefit of game code not calling platform layer. There's nothing wrong wit…
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david0
It seems like in handmade hero there is a clear seperation between platform layer and game code. I…
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Mārtiņš Možeiko
You can right click on entries in call stack and select "Load Symbols" to get names for functions …
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Adamarla
Hi, I am getting a crash when closing the test renderer window at win32_renderer_test.cpp:471 (Exi…
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.imperatorn
I would just like to say thank you for creating this debugger. It's nice to have a "just works" st…
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Mārtiņš Možeiko
Ok, if are not doing single translation builds (unity builds) then that's not a problem. It's only…
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david0
Thanks for the answer, it made it really clear but I didn't get the last part, Cleaner builds. I d…
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Mārtiņš Možeiko
There are multiple reason to do this way: Hot reloading. If you want to reload game dll at runtime…
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.imperatorn
Thanks!
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david0
Why on the platform layer we have function pointers inside functions? I do see this pattern very c…
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x13pixels
Hi Scr3am. Appreciate the kind words. Being able to specify an alternate source file root is a nec…
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Angelo Theodorou
I have recently published the seventh Lua tutorial for the nCine. It should get you covered with t…
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Matt Hartley
you're not keeping any pointers to functions inside dll that gets unloaded? :) Sorry, it seems I m…
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Matt Hartley
Ah Damn! I completely forgot about the window callback function pointer! Thank you very much both …
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Mārtiņš Možeiko
Ah, yep. Good catch. That will do it. Cannot have pointers to functions in dll across reloads. you…
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William
If I understand correctly: window creation and its window procedure callback are both in the DLL, …
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Mārtiņš Možeiko
Are you not running out of space in this buffer? Because on every reload you're putting extra str…
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Matt Hartley
Thanks Martins, Where is the code that does PeekMessage ? Inside dll that runs part of frame() fun…
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Mārtiņš Možeiko
On Windows the "window" (HWND) does not care about dll where it is created. Does not matter what d…
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Matt Hartley
Hello Everyone, I have made a very simple hot reloading host program, that just loads the function…
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Simon Anciaux
Version 0.5 changelogNew ui system.Improved basic html layout.Improved log messages.Added text fil…
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Scr3amer
Hello there ! I am still using this amazing debugger ! Thanks again for this gem. However I had an…
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