Register
  • Simon Anciaux
    56 minutes ago
    Thanks for the modifications. Avatars still are too big in my opinion (I didn't feel like they a…
    »
  • Martin Dorazil
    20 hours, 4 minutes ago
    Original article. In this blog post I'm going to dig deeper into the compiler architecture an int…
    »
  • spx
    23 hours, 48 minutes ago
    The behavior you describe is the expected effect when for some reason the idbg_custom.so shared l…
    »
  • Jesse
    1 day, 3 hours ago
    I have a hunch as to why. In Zig, the 'try' keyword is short hand for what amounts to the follow…
    »
  • »
  • Allen Webster
    1 day, 8 hours ago
    In the upcoming beta version of 4coder both DPI awareness and sub-pixel anti-aliasing will be sup…
    »
  • »
  • »
  • x13pixels
    1 day, 11 hours ago
    Jesse, Looks like the issue is that Zig is outputting line information for the 'main' function i…
    »
  • Ben Visness
    1 day, 15 hours ago
    Ok, the site is wider, the default avatar should be back, and avatars should be smaller again in …
    »
  • ratchetfreak
    1 day, 16 hours ago
    [email protected] Could you give me examples of some of the avatars that have gone missing? &l…
    »
  • Ben Visness
    1 day, 16 hours ago
    I'm definitely going to make the site wider. I find this width very comfortable for reading the f…
    »
  • Simon Anciaux
    1 day, 19 hours ago
    - Could we have more than 700 pixels for displaying pages (1024px - all the margin - the big avat…
    »
  • Ray
    1 day, 22 hours ago
    Hello BalrogGun, rlgl is an abstraction layer for various OpenGL versions (1.1, 2.1, 3.3 and ES2…
    »
  • BalrogGun
    1 day, 23 hours ago
    i still can't understand... how opengl 1.1 is used in rlgl? if i wanna to learn modern opengl 3.3…
    »
  • »
  • Martin Dorazil
    2 days, 1 hour ago
    Any progress with this? It's the only reason why I still prefer emacs.
    »
  • ratchetfreak
    2 days, 3 hours ago
    As per title, there is no difference between posts I have already read and posts I haven't yet re…
    »
  • Martin Dorazil
    2 days, 3 hours ago
    Switch statement is now completed like this.
    »
  • C_Worm
    2 days, 8 hours ago
    Allright, thanks!! :)
    »
  • x13pixels
    2 days, 11 hours ago
    Ah, thank you very much for tracking that down! RemedyBG does not currently support /debug:fastli…
    »
  • Mārtiņš Možeiko
    2 days, 13 hours ago
    stb has vorbis decoder than decodes vorbis format from ogg container. For video you'll need diffe…
    »
  • Ryan Fleury
    2 days, 15 hours ago
    It has been awhile, but I just uploaded a new devlog. In it I discuss a few things briefly: The n…
    »
  • Mārtiņš Možeiko
    2 days, 15 hours ago
    If you have function defined elsewhere (in DX.cpp file) then you need to link them together. Incl…
    »
  • C_Worm
    2 days, 17 hours ago
    No because then i get unresolved external linker errors. However, it works in the IDE. includin…
    »
  • Mārtiņš Možeiko
    2 days, 17 hours ago
    If you want to include game.h into win32main.cpp then you write #include "game.h" somewhere insid…
    »
  • C_Worm
    2 days, 17 hours ago
    Hey! lets say i have some files: win32main.cpp game.h game.cpp how do i include ONLY the game.…
    »
  • Jens Scharmann
    2 days, 18 hours ago
    Hi, thank you very much for the distribution of the videos. Currently episodes 554 and 556 are mi…
    »
  • Simon Lundmark
    2 days, 19 hours ago
    Hi, I'm also having the issue with fonts switching between not rendering at all and then renderi…
    »
  • Flyingsand
    2 days, 23 hours ago
    tedbendixsonI work in the mobile space for a living, and I would say the biggest challenge is les…
    »