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Ryan Fleury
6 hours, 18 minutes ago
There aren't multiple cursors nowadays by default, but it is something I was hoping to start gett…
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Simon Anciaux
8 hours, 54 minutes ago
I don't think there is any support for multiple cursors at the moment (not sure, but I didn't see…
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Ruben Osorio
2 days, 1 hour ago
Just checking on this. I haven't repurchased 4.1 yet but does it have multiple cursors there? Eve…
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marky
2 days, 1 hour ago
Hello everyone. I also live and work in London, and would be very interested in such a meetup. :-…
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Anders
2 days, 6 hours ago
Late reply I know, but have you considered looking at Rust? https://www.rust-lang.org/
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Chen
2 days, 16 hours ago
@Miles, @Oliver thanks guys! @Oliver for the temporal integration, I only keep the last frame. H…
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anandj
2 days, 23 hours ago
I love this idea! A few thoughts I had while reading through: I think it will be important to e…
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Oliver Marsh
2 days, 23 hours ago
Looking really nice, the blue noise effect looks really cool. With the TAA technique, do you jus…
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Ben
3 days, 2 hours ago
mrmixerLooks interesting. Do you have a video so we could see the game in action ? There's a fai…
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Miles
3 days, 4 hours ago
With blue noise and temporal reprojection, it looks kind of like a soft film grain has been appli…
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Pascal Beyer
3 days, 5 hours ago
Looks really cool!
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Rohit_bhat
3 days, 15 hours ago
I want to impute all of the columns on a pandas DataFrame from where I've learned from Machine Le…
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Chen
3 days, 16 hours ago
Hey guys, it’s been a long time. This time I want to share an optimization I did with my volumetr…
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Ryan Fleury
3 days, 17 hours ago
Hello, everyone! I have both good news and bad news. The good news is that some very exciting th…
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echu
4 days ago
The issue has somehow been solved, I’m still not exactly sure! Did a reverse trace with variables…
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echu
4 days, 9 hours ago
Thanks for your response. I've changed the hosting service to Google Drive, so it shouldn't ask f…
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Simon Anciaux
4 days, 9 hours ago
I don't know about others but I'm not comfortable with giving my e-mail address to a random site …
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echu
4 days, 10 hours ago
I got to 49:34 where Casey implements moving the camera tile by tile. Although I solved my previo…
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Simon Anciaux
4 days, 11 hours ago
Looks interesting. Do you have a video so we could see the game in action ?
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n00bmind
4 days, 11 hours ago
Hi there, Just saw this.. I'm living quite close to London currently, so count me in! Cheers
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echu
4 days, 12 hours ago
Found the issue! It turns out that in creating the wall with the AddWall() function, the width pr…
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echu
4 days, 12 hours ago
I've solved the weird alpha blending issues with the shadow bitmap. It turns out I had some cruft…
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echu
4 days, 13 hours ago
I followed day 053 to around 48:10 when Casey disables generating the tilemap and uses DrawRectan…
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Oliver Marsh
4 days, 18 hours ago
Love this so much! It's looking really great, I like seeing the developer & debug tools. He…
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bewwys
5 days, 2 hours ago
Hi, I'm super excited about your idea. Concerning the thing that an os must-have is a browser. B…
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n00bmind
5 days, 12 hours ago
Shouldn't be an issue at all. The thing with a unity build is that, if you get your order right,…
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Ben
5 days, 12 hours ago
Nirion is a 2D action adventure game drawing heavy inspiration from mostly The Legend of Zelda: A…
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GunnGames
5 days, 13 hours ago
I'm not following along with the handmade hero series, but taking bits and pieces from it for my …
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Ryan
6 days, 14 hours ago
Per has commented on the Github repo: https://github.com/pervognsen/bitwise/issues/77
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Zero
6 days, 15 hours ago
Basically 4coder won't close when clicking the close button while searching... (Windows)
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