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itzjac
32 minutes ago
mrmixer only worked on a 3d fighting game prototype (com/quote]bat was not limited to a 2d plane)…
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Oliver Marsh
15 hours, 35 minutes ago
I believe it’s separated into ‘three tiers’, where instead of passing a pixel buffer to the game …
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Mārtiņš Možeiko
15 hours, 38 minutes ago
It works with "command buffers". Game layer fills in buffer with commands describing what it want…
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Seth Brown
16 hours, 34 minutes ago
In the early episodes (I haven't watched much since 2015 or so), Casey used inversion of control …
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Rémy Roy
23 hours, 24 minutes ago
The Linear/Arena allocator seems like a solution that could be interesting for you. https://www.g…
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Simon Anciaux
2 days, 1 hour ago
The first 400th episodes should work fine with any computer I think. After that, the lighting bec…
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Simon Anciaux
2 days, 2 hours ago
There is no better way than to modify the run_lister function. There is a section about that in 4…
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erpeo93
2 days, 5 hours ago
Hi, so I'm playing around and trying to customize 4coder, and one of the things I'd like to do i…
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Aldrin
3 days, 5 hours ago
Hi! What would be the recommended settings to follow along with the series? From what I gathere…
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Jonathan
3 days, 11 hours ago
yup, I thought I tried this, but must have done something wrong, worked fine. I had a feeling it…
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jstimpfle
3 days, 23 hours ago
It's 1#!/bin/bash . More generally it's 1#! followed by the interpreter for the file. What thi…
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Mārtiņš Možeiko
4 days, 7 hours ago
Not sure what this has to do with 4coder, but add 1#/!bin/bash as first line.
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Jonathan
4 days, 13 hours ago
I get a permissions denied error when I build on 4coder. this is my whole build.sh file clang -…
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albatros
5 days, 1 hour ago
Posting here and also on discord to keep everyone in the loop : The date for the next handmade …
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Simon Anciaux
5 days, 2 hours ago
In One Definition Rule on wikipedia, in the second item of the summary it says: In the entire pro…
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Nimbok
5 days, 12 hours ago
Thanks, mrmixer. That helps me understand a bit better. It looks like Casey said people were spec…
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Seth Archambault
5 days, 15 hours ago
Ah that sound like a good way to manage timing, I'll add that to the doc.. Good to hear about the…
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frisnit
5 days, 22 hours ago
I'm a brand new follower and ran into the same issue. I bodged around it temporarily by changing …
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Simon Anciaux
6 days, 2 hours ago
I had that issue and others a while back. Here is the thread in case it might content useful info…
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Simon Anciaux
6 days, 2 hours ago
NimbokWhat was the advantage of splitting out the platform-related stuff into its own file? What …
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Mārtiņš Možeiko
6 days, 3 hours ago
__uiidof(X) returns GUID from type X. If you look how MMDeviceEnumerator is defined, you'll see t…
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Bits Please
6 days, 4 hours ago
Thank you, as always, for your useful input! I actually stumbled upon your guide on how to integr…
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Nimbok
6 days, 10 hours ago
The last thing Casey does (in the Q&A) in Day 029 is split handmade.h into handmade.h and han…
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Jason
1 week ago
I've played around with the idea of doing some meta stuff but haven't got around to it yet. mrm…
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CodyCoderson
1 week, 1 day ago
That was very helpful, thanks
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Simon Anciaux
1 week, 1 day ago
Try to write the api you would like to use ("Write the usage code first") and than make the syste…
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Simon Anciaux
1 week, 1 day ago
I'm not sure I understand what your problem is. Do you mean that the output doesn't go into the *…
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Simon Anciaux
1 week, 1 day ago
There isn't a way to do that out of the box. But I imagine you could modify the layout function t…
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C_Worm
1 week, 1 day ago
Hey, so i've implemented a PrintText-system that prints text. PrintText_Direct(): Prints a whole…
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