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C_Worm
1 hour, 36 minutes ago
Hey! im wondering if i can do this without using glfwGetProcAddress? : since im not using glfw …
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Jason
2 hours, 56 minutes ago
Awesome, thanks for those suggestions. I am going to try and dive deep into this problem and see …
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Mārtiņš Možeiko
21 hours, 21 minutes ago
boagz57though I'm not really sure how that would help It will help avoid doing all those shifts &…
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Jason
22 hours, 56 minutes ago
So I recently went through the optimization of the software renderer, finishing the multi-threade…
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Abner Coimbre
3 days, 21 hours ago
That is correct, I mostly meant Linux, but like you point out Windows is catching up with ConPTY.…
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Israel Fernández Angullo
3 days, 23 hours ago
Clear enough! Thank you!
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Simon Anciaux
3 days, 23 hours ago
No. You can use 1 byte per key (storing the current state in 1 bit, the previous state in 1 bit …
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Israel Fernández Angullo
3 days, 23 hours ago
Hi, Casey comments in a post somewhere that if I want to make an engine capable of rebinding ke…
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Oliver Marsh
5 days, 10 hours ago
The game looks super cool, I would definitely be interested in playing it. I really liked the de…
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D3zmodos
5 days, 22 hours ago
Definitely looks like something I'd be interested in playing and I enjoyed the video for its own …
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Simon Anciaux
6 days, 1 hour ago
Looks like an interesting game, I look forward to know more about it.
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Simon Anciaux
6 days, 5 hours ago
I by "DirectSound" problem you mean that DirectSound is broken, I doubt it. It's more likely you …
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LucaSas
6 days, 6 hours ago
That quote is from the section on "If you want to use another language for the implementatio…
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Miles
6 days, 16 hours ago
you will need to provide precompiled binaries or ways to for your users to build your library for…
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Miles
6 days, 16 hours ago
you will need to provide precompiled binaries or ways to for your users to build your library for…
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Miles
6 days, 17 hours ago
Thank you for the kind words! Indeed right now, the only indicator of special block types is modi…
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Piotr Jurga
1 week ago
Hey, the game looks fantastic! I have to say when I first saw you fiddle with the basics some mon…
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LucaSas
1 week ago
I made some changes to reflect the nature of the article better. I do not want it to be an author…
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Guntha
1 week ago
I agree with Mārtiņš here. The handmade philosophy is not about ordering people to "use this…
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LucaSas
1 week ago
Sadly due to the nature of the topic there will always be room for disagreement on this topic. Po…
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zhumpel
1 week ago
It's probably worth covering the on-disk arrangement of header files, to make sure their incl…
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zhumpel
1 week ago
You can express your dissatisfaction without descending to personal attacks and unsubstantiated i…
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Mārtiņš Možeiko
1 week ago
I think this is really bad article for wiki. It is full of personal opinions and preferences. It…
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LucaSas
1 week ago
Introduction The aim of this article is to provide a series of good general advice and considerat…
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Miles
1 week ago
Although Escher's HMN page has not updated in a long time, the game is still in active developmen…
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ScarletKrath
1 week, 1 day ago
Hello there. I'm just following the series as usual, but at the point of writing a square wave to…
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Spencer Isaacson
1 week, 1 day ago
That is super cool. I'm definitely interested, as I am planning on learning LZW in the near futur…
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robinbin
1 week, 1 day ago
Go through Day 023, it should be clear how the looped live code editting works. IIRC, when you s…
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Simon Anciaux
1 week, 2 days ago
Are you speaking about a particular day ? It would help knowing which one so we are on the same p…
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CyberK
1 week, 3 days ago
Hi everybody, If I understand correctly, the recording and playback mechanism is restoring game s…
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