Register
Jai
3 hours, 29 minutes ago
Hey! this is my code for window closing: 1 2 3 4 5 6 7 8 9 10 11 12 while (fplPollEve…
»
Dawoodoz
1 day, 3 hours ago
You might not like the result after a handover You would probably end up hating it if someone els…
»
Miles
2 days, 3 hours ago
Over the past month, I've updated the library from version 1.2 to 2.1, which include the followin…
»
max++
2 days, 12 hours ago
Got confirmation from Allen on Discord: Yeah 4.1 Mac version only runs Metal.
»
Simon Anciaux
2 days, 22 hours ago
rationalcoderDoes anyone here use dynamic arrays effectively with some favorite heap implementati…
»
x13pixels
4 days, 19 hours ago
@aspiring_dev, This is fixed in upcoming 0.3.1.0. * Line numbers will use the same color as t…
»
Blake Martin
5 days, 15 hours ago
For a few years, I've been programming with hierarchical allocators, temp memory, arenas, and all…
»
John
6 days, 3 hours ago
Simon, I was planning to do a level editor for a little game I'm working on, as a test for the UI…
»
Simon Anciaux
6 days, 3 hours ago
Welcome. While I'm not really interested in the language, I would be interested in reading about …
»
Simon Anciaux
6 days, 3 hours ago
Do you have a "real" application using that UI that we could test and look at the code ?
»
Simon Anciaux
6 days, 4 hours ago
If you only want basic syntax highlighting you can do something like "Adding keywords to the synt…
»
Simon Anciaux
6 days, 4 hours ago
Thanks. I updated the code with the 128 multiply and some code to try to choose the offset based …
»
HRose
6 days, 6 hours ago
Hey everyone, Hope things are going good. Mike usually does the posts for the main meetup, but h…
»
Mārtiņš Možeiko
1 week ago
mrmixer- A bigger issue is that the result of the multiply will quickly take more than 64bit. We …
»
Simon Anciaux
1 week ago
I looked at how to do a similar thing on linux ( convert tsc result to seconds). This is based on…
»
Samuel Deboni Fraga
1 week ago
I'm new to the 4coder customization layer, and I'm trying do add support for the zig programming …
»
Christoffer Lernö
1 week ago
I am very happy that C3 now is part of the Handmade Network. C3 is first and foremost a vision o…
»
John
1 week ago
Here's a small GUI library I've been working on for some time. It's meant to be used in SDL appli…
»
Simon Anciaux
1 week ago
I tested the demo on steam for about 1 hour (you should mention there is a demo in the post, as i…
»
ratchetfreak
1 week, 2 days ago
One of the things is looking at the state fresh every time and then deciding what to do. For ex…
»
Steve
1 week, 2 days ago
Apps that use OpenGL are still available on Big Sur (macOS 11.0) even on any upcoming Apple Silic…
»
Jens
1 week, 3 days ago
I just released version 0.0.3 that adds some support for byte order specification. You can write…
»
Jens
1 week, 3 days ago
A small update for the layout language, but big enough to up the 3rd digit by one. I was looking…
»
Anton Swifton
1 week, 3 days ago
I have finally released the game in Early Access on Steam: https://store.steampowered.com/app/121…
»
Dawoodoz
1 week, 3 days ago
If you simply print changes of unique variables with printf or a log file, you can probably creat…
»
James Deeman
1 week, 4 days ago
Thank you very much for your answers. Sounds like it's a case of decoupling the algorithm from th…
»
x13pixels
1 week, 5 days ago
This will be fixed in the upcoming 0.3.1.0. See Ability to close tabs using the middle mouse button
»
Mārtiņš Možeiko
1 week, 5 days ago
Another way to look at it is similarity with any physics simulation, if you have written any. Eve…
»
ratchetfreak
1 week, 5 days ago
the main trick is to split the algorithm with a suspend point where you save all the information …
»
James Deeman
1 week, 5 days ago
I've watched a couple of videos where the developer demonstrates an algorithm using some visualis…
»