pragmatic_hero: Since it's running on a single thread there are no "surprising" side effects, un…

ratchetfreak: coroutines are fun but it's a very obvious case of moving complexity elsewhere and …

godratio: I have seen the result of y our type of thinking. In the game industry your costing co…

You should ignore dependencies of system libraries. kernel32.dll will always work, so there's no …

Hey Martin, The only dependency that appears is KERNEL32.dll, which is odd because from the depen…

So what exactly dll files your binary depends? To see exact names launch following command in com…

abnercoimbre: ratchetfreak: coroutines are fun Here's my preferred way to keep track of where you…

Hello All, Bit of a newbie here following along, I'm on Day 21, live code editing and I'm running…

ratchetfreak: coroutines are fun Here's my preferred way to keep track of where you came from. Wh…

coroutines are fun but it's a very obvious case of moving complexity elsewhere and with the cost …

I've been toying around with setjmp/longjmp (SJLJ)-based coroutines for the last week or so, and …

Steve, I think that the sheer number of & and &mut would be totally context dependent. I …

I found another bug Box falling through. Here's collision resolve code 1 2 3 4 5 6 7 …

@novus1044 I believe one of their key tasks for 2017 on the roadmap ... lemme go search for it .…

@royh Thank you so much, I don't work with batch that often so the information was super helpful.…
novus1044  — 1 week, 2 days

I agree with you CapatainKraft that the borrow checker does become less burdensome over time. Als…

Hjortshoej: CaptainKraft: If you're working hard instead of hardly working, you can also catch th…
Jeremiah  — 1 week, 2 days

I would imagine that wrestling with the borrow checker is something that beginners of the languag…

Whitespace is significant in the 'set' lines you have. The first line defines the variable 'Commo…

Hey so I've been following along quite closely with casey and I'm on week 4 day 017. I'm having t…

Here are some more great resources... http://chrishecker.com/Rigid_body_dynamics https://gamede…

I guess it was a rendering bug. Now the issue is about resolving velocities after collison and j…

Thank you for your helpful guidance. I have implemented AABB collision but it seems buggy. Her…

mmozeiko: It's a feature, not a bug: Repeat Rate Adjustments Over USB - Execute Commands Faster T…

It's a feature, not a bug: Repeat Rate Adjustments Over USB - Execute Commands Faster Than Ever B…

You can't really go deep into this discussion without mentioning RAII In C++ it's kinda horrible…
novus1044  — 1 week, 3 days

I recently dabbled in Rust and noticed that the explicit nature of ownership (Box pointers) reall…

Floresy: mmozeiko: This is just "amazing"... keyboards nowadays don't work properly anymore and r…

mmozeiko: This is just "amazing"... keyboards nowadays don't work properly anymore and require so…