Thanks Miblo, totally forgot that Bitwise already has an episode guide! That's definitely a good …

Thanks Per, appreciate it! I didn't think it was done on purpose because I never ran a YouTube ch…

ratchetfreak for one it's a text format This is why I chose to use it. It's the simplest case tha…

A more general bit of advice, obj is a horrible format for meshes, for one it's a text format, fo…

@OliverMarsh Thanks! The special keys would be the arrow keys, Home, and End. Perhaps the reason …
Verisda  — 2 days, 17 hours

It may be too late, but there was/is a way to avoid this discussion/problem/misunderstanding. Li…

I'm curious about why you use an editor like that ? This is a real question. It seems to me to be…

Hey Mārtiņš, thanks for the good advice. After considering it, I do think I agree that I can pro…

Unless you are making very generic Unity/Unreal like engine I suggest avoid complex shaders and j…

Hi folks, I'm working on some engine-y kind of stuff (although not quite a full engine). I wrote…

I compiled it on mac using the linux build script, and it runs. I just had to replace malloc.h wi…

I made a thing to explain how the markers work: https://asafgartner.github.io/markers_demo/

Heya Gon! They're written by me, and you can actually see me writing them live on stream, e.g. fo…

boagz57 A far more common tradeoff you'll be forced to consider is power vs. elegance of design. …

A far more common tradeoff you'll be forced to consider is power vs. elegance of design. For exam…

Bozemoto Balancing between easy to use and easy to implement is good. You also want it to be intu…

I notice that there are notes next to the video which indicates the topics being discussed or exp…
Finalspace  — 3 days, 22 hours

Hi everyone, i have another release for you all! All the Threading stuff is cleaned up and we u…

Balancing between easy to use and easy to implement is good. You also want it to be intuitive to …

Thanks! I have Linux and Windows working right now (although, since I've added stuff, I haven't t…

Alright, I got around to changing ++ and -- to be expressions (in both postfix and prefix forms) …

Okay. So it seems like both will kinda be used interchangeably depending on the situation. Maybe …

boagz57 However he also advocates to ALWAYS write the usage code first and work towards those ori…

Designing a good API is hard. It's a balancing act between easy to use versus easy to implement…

Nice! Looks good. Do you think you will do a Mac version?

So after watching some handmade hero and reading some of Casey's blog posts, I'm really excited t…

These are the things I've added/done: Cleaned Up the code quite a bit Autoindentation - with abi…

Todd On the other hand, I actually like the fact that this is the case. So, instead of seeing how…
New wiki article: Deadlock
4 days, 17 hours ago

Deadlock is a problem that arises from the misuse of synchronization objects, causing one or mult…

There's also the option of watching in the guide. Of the things you mentioned, Manu, it doesn't a…