Register
Vjekoslav Krajačić
1 week ago
Hi, suppose you want to write an application, like text editor or file explorer. And you want to …
»
irtaylor
1 week, 1 day ago
Great job! Thanks for keeping up with this. :D
»
atom
1 week, 1 day ago
Hi everyone ! I'm trying to use raylib for web by using the makefile given with the game template…
»
Bronxolon
1 week, 1 day ago
Hi all. I have a couple of questions about this clip https://youtu.be/CTTCf79MgDY?t=7073 So, in …
»
John
1 week, 3 days ago
I have a slightly similar setup to what you want. The position of my build panel is at the bottom…
»
Joystick
1 week, 3 days ago
Hey everyone! I'd appreciate it very much if you could tell me how can I get the compilation buff…
»
Miles
1 week, 3 days ago
If the tiling texture is a non-power-of-two size then, depending on how mipmapping is implemented…
»
Miles
1 week, 3 days ago
It is not the same as upscaling the texture and then doing bilinear sampling at a smaller resolut…
»
Simon Anciaux
1 week, 4 days ago
At some point, the mip map generation will mix everything together from the atlas (since in theor…
»
Simon Anciaux
1 week, 4 days ago
If I remember correctly (I'm not an expert or anything), MSAA only works at polygon edges, so it …
»
John
1 week, 4 days ago
Nice find Simon! I'm also on 4.0.30 and 128 << 10 is indeed the current value. Above that i…
»
Simon Anciaux
1 week, 4 days ago
I'm not up to date with the 4.1 version, but in previous version this was intended behavior for p…
»
Dan Zaidan
1 week, 4 days ago
Thanks, John! It's nice to know more people are facing this. But the workaround can't delete the…
»
John
1 week, 4 days ago
I know it's not helpful, but I just wanted to let you know that I confirm the same behavior. A da…
»
Dan Zaidan
1 week, 4 days ago
Hello all. Virtual whitespacing stops working when I load a file greater than 128KiB. When I go …
»
Bronxolon
1 week, 4 days ago
yeah so I thought about it for a bit and I'd love to know your opinion on my ideas. So, as far as…
»
Draos
1 week, 4 days ago
something I wonder though, is Casey mentioned when talking about mipmapping in regards to texture…
»
Draos
1 week, 4 days ago
thanks for clarifying everything for me. i will post if i get a answer on Q2.
»
Jason
1 week, 4 days ago
So I'm trying to implement a quick command interpreter for a vim like style editor. Right now, I …
»
John
1 week, 5 days ago
Thank you very much for trying it out Simon! Ah, you're right about the CPU usage. I only took ca…
»
Simon Anciaux
1 week, 5 days ago
1. Correct. 2. When you create a mip map level of your texture you will blend the border with on…
»
Jason
1 week, 5 days ago
aolo2There are a few small bugs in the function parser, see: issue 118 on github. Ah, awesome, t…
»
Simon Anciaux
1 week, 5 days ago
I tried it and it works on my machine (Windows 7). It crashed when I try to close it (there was …
»
Simon Anciaux
1 week, 5 days ago
Could we have a link to where you read that ? I doesn't sound right to me. The point of the shad…
»
Draos
1 week, 5 days ago
1. Is the reason we have the border at all to do with subpixel rendering? My intuition is that we…
»
John
1 week, 5 days ago
Updated the link in the first post with a new version. I've added some basic mouse functionality…
»
Bronxolon
1 week, 6 days ago
i'm starting to understand it a bit more, but i read somewhere that an algorithm like this is the…
»
Alexey
1 week, 6 days ago
Function, type, and macro definitions are all listed in the code index, which is asynchronously b…
»
Bronxolon
1 week, 6 days ago
will take a look in a little bit. thanks for showing me this.
»