when it's hung like that it usually means it's hitting the rate limiter and you can get more by as…
Thanks, I didn't know about the Media Foundation resampling. There were two errors in the function…
I'm trying to write a win32 platform layer for the first time (I've mostly written software for li…
Max —
Thanks for the response! That info about dlls interact with the stack is good to know. I have re…
Yes, dll's don't control how big will be stack. Main executable has explicit size in its headers t…
Max —
Hi, this might be a silly question, but I have had some confusion on how the stack works in C. Fr…
This flag should work if you're on Win7 or newer. It was not available in WinVista. If you want to…
I experimented with that flag a few month ago but I wasn't able to make things work. I tried again…
Oh of course! I thought that was just clearing the buffer, didn't realise it was submitting a full…
This post is mirrored on my blog. I started my morning off with Alan Kay's talk Programming and Sc…
Yes, it can do automatic resampling. AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM flag when you call IAudioC…
Hello, When we create a buffer using WASAPI in shared mode, we can't choose the sampling rate and …
Any hint on what could be the problem I might be wrong, but when you do the buffer initialization,…
To disable audio, I believe you can just comment def_audio_init(); in the default_startup command …
If you want to use wasapi from main thread (which is not ideal) then you need submit it with small…
This happened to me a while ago. I had to reconfigure what my proper output device was in the alsa…
Hello! After failing miserably to implement WASAPI on my own, I am trying to follow the example ma…
You can install alsa-plugins that will provide this .so But I don't think that's a problem. That d…
Hi there! I'm trying to run on an Arch Linux installation, but it fails with: My system uses PipeW…
Thankyou simon. I'll check them out... just a bit stressed with work right now. But I'll come back…
Yes, or glGetTextureSubImage.
C_Worm —
Ah okay, using either of these two?glReadPixels ()glGetTexImage()
Uniforms are only for providing input to shader. It cannot be retrieved as output. There are diffe…
C_Worm —
Hi! Im trying to send a color from the shader to a variable in my gamecode on click, is this possi…
Justin —
Well as it turns out Day 126 addresses this issue, it is exactly that if(NextEntryToDo < EntryCoun…
I was able to reproduce the issue twice, but it displayed every string once, and had a single empt…
Justin —
Thank you for your help with the formatting. So It actually doesn't happen every time. Sometimes a…
The solution was to create a header file called "define.h", and move all of the #defines and typed…
To format the code you need to use markdown syntax. For code it's using 3 back quotes ( ` ) follow…
Justin —
Hi, So I've been following along with the series and Casey introduced the concept of a work queue …